Team Fortress 2 Updated - Soldier and Demoman Wince in Pain

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  • CSN NewsBot

    #1

    Team Fortress 2 Updated - Soldier and Demoman Wince in Pain

    A big update was just released for Team Fortress 2 tonight and boy does it put a hurt on the Soldier and Demoman classes.
      Initial release of Tournament mode (mp_tournament)

    • UI for handling team naming, ready mode, and win results

    • Disables team player limits, autobalancing, and intermission



      Class balancing

    • Reduced Soldier's maximum rocket reserve ammo from 36 to 16

    • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16

    • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
    [break="a great deal of additional changes"]
      Added "Custom" tab to the server browser

    • Servers can now specify metatags describing the custom rules they've adopted

    • Players can use tag filtering to find servers running the custom rules they want to play

    • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24



      General

    • Added protection against voice command spamming. Dramatic reduction in teleporters needed

    • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit

    • Fixed "lastdisguise" command not remembering if you were disguised as your own team

    • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA

    • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels

    • Fixed Spectator targetID not using team colors

    • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds

    • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server

    • Fixed Badlands never having Sudden Death triggered

    • Fixed Engineer being able to detonate buildings that are being sapped

    • Changed Engineer buildings to detonate when a player disconnects instead of blinking out

    • Fixed potential client crash for players being healed by a Medic or dispenser

    • Made several improvements to server-side stat reporting (not related to individual player stats)
  • Zips

    #2
    There is some seriously bad balancing there for those two classes.

    appended @ [time="1204247314"]

    Oh, and we might never see servers with respawn times or crits now that they're optional. I think the only good things from this update that I like are the server tags, and disabling autobalance with less than 60 seconds left.

    Comment

    • ph03nix(k)

      #3
      No respawn times is fucking shit.. I want to play Team Fortress. not team deathmatch.



      Oh yeah, I don't think I've ever ran out of ammo as soldier or demo. So thats not gonna be a problem. A dropped weapon replenishes half of your ammo.

      Comment

      • StealthMonkey

        #4
        Ohhhhh no crits. Very interesting.

        Comment

        • Thortok2000

          #5
          There's a reason respawn times and crits are in the game.



          Seriously, the less intelligence and brain power it takes to play a game, the more popular it is.



          I'm glad the 'normal' browser can show me games without any tags at all and games with ANY tags go in custom. That works great for me.

          Comment

          • Ryosuke T

            #6
            Umm, the class balancing did exactly opposite what Valve is trying to do.

            Comment

            • Linux

              #7
              And what did they change? Its starting to sound like HL2: Deathmatch stuff than the good old TF we all loved, guess have to down grade .

              Comment

              • Diamond Dust

                #8
                What is the problem? they changed the amount of ammo, less spam = more gooder to me, they just added the options for servers to disable crits and respawn time. More customization for your server is always good and you can see if they have that disabled and not play there. I don't see why some people get all agitated.

                Comment

                • meowmeow

                  #9
                  Hmmm, apart from the "half ammo supply" for those 2 characters, I'd say this is a decent update, I just hope that most of the fuckup admins out there don't abuse this update for their personal joy, meaning every shot is a crit shot and no respawn time. Ultimately and slowly leading to TF2's demise.
                  Diamond Dust wrote..

                  What is the problem? they changed the amount of ammo, less spam = more gooder to me, they just added the options for servers to disable crits and respawn time. More customization for your server is always good and you can see if they have that disabled and not play there. I don't see why some people get all agitated.
                  It's the internet, and studies have shown that the internet is serious business, srsly.

                  Comment

                  • xbbdc

                    #10
                    i love the 2x crit servers!!! thanks 3pointgames.com !

                    Comment

                    • ZEROarmy

                      #11
                      Valve just looooooves screwing up their games.

                      Comment

                      • Admz

                        #12
                        about damn time

                        Comment

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