Team Fortress 2 and Garry's Mod Updates

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  • CSN NewsBot

    #1

    Team Fortress 2 and Garry's Mod Updates

    Alright, riding on the tail of the last update to Team Fortress 2 is another one with only a couple quick changes. Along with the update to TF2 is a few changes to Garry's Mod. Exciting, right? Right!
      Team Fortress 2

    • Fixed medigun effect not being removed if the medic changed class while healing

    • Fixed being able to zoom too quickly after firing a zoomed shot



      Garry's Mod

    • Switched to use the Orange Box Engine

    • Added support for Team Fortress 2, Half-Life 2: Episode Two and Portal
    [break="more more more!"]
    • Updated Spawnmenu

    • Updated gm_construct

    • New loading screen

    • New 'Start Game' menus

    • Lamps now cast shadows (if supported by hardware)
  • meowmeow

    #2
    TF2 fetish this week.

    Comment

    • Zom-B

      #3
      CS 1.6 has an update too, whatever it is.

      Comment

      • Thortok2000

        #4
        Zom-B wrote..

        CS 1.6 has an update too, whatever it is.
        Probably more ads.

        Comment

        • Grimbal

          #5
          Even Garrys mod gets updated to the new engine, CS:Source last in the past?

          Comment

          • Thortok2000

            #6
            CS:Source is a figment of your imagination. According to Valve, it does not exist. Because if it did exist, they would have some responsibility in possibly getting around to maybe releasing some form of update for it.



            Probably to put ads in it.

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