New TF2 Update

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  • CSN NewsBot

    #1

    New TF2 Update

    What's this? A little New Year's Eve gift from Valve? Don't get your hopes up too much, this update for TF2 mainly fixes bugs and a few exploits. Read on!
    • Fixed "CUtlLinkedList overflow!" crash

    • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)

    • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed

    • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times

    • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round

    • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations

    • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
    Server admins should also apply this update to their game servers. While it isn't required, you'd probably make a lot of people happy if you did update.
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