Final Battlegrounds for CS: Source - First MMOLSG

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  • CSN NewsBot

    #1

    Final Battlegrounds for CS: Source - First MMOLSG

    Final Battlegrounds, the first ever Massively Multiplayer Online Linked Strategy Game (MMOLSG), is a new way for Counter-Strike players to earn a special game currency in order to fund huge multiplayer battles with people all across the world. I know you're scratching your head right now, but perhaps this little press release will clear the air.
    Final Battleground allows CS: S players to join any recognized game server- to experience persistent stats and ranking. Both you and your other clan members can earn medals and achievements with a customizable 'character-sheet' dossier- see how you and your clan rank compared to the thousands of other FBG players.



    A very unique element of Final Battleground is the fact that everytime a player earns a kill, it generates an online currency against their Profile called: Plinks. These can be spent on the Battleground - a Massively Multiplayer Web based RTS game where warfare is funded by Plinks, a virtual currency generated by members that achieve kills and objectives playing Counter-Strike: Source. All the action takes place on a fast and furious battlefield where all the glory goes to the winners.
    The best part? This is free to both clients and servers with nothing to install!



    This project has taken a small team nearly 18 months of solid work. Show them a little appreciation and check out the fruits of their labor right now!
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    #2
    Well, my first impression was, "wow, all of the rank and achievement b.s. that put me off BF2, along with a drawn-out, web-based version of Risk without a level playing field." Seriously, it seems you'd have to be an absolute addict to even stand a chance.



    But on second glance, it looks like you could spread the load out by having a dedicated (or at least a large) clan to save up enough Plinks. But even then, it's still a long, drawn-out web-based bastardization of Risk. Meh.



    I wonder how the "recognized game servers" will prevent hackers from turning high scores into high Plinks.

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