Major Changes to TF2 and Source Engine

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  • CSN NewsBot

    #1

    Major Changes to TF2 and Source Engine

    Alright, this update is a biggie. There were several updates made to Team Fortress 2, along with the map Dustbowl. There were also a few changes made to the Source Engine and SourceTV, although they were not as major.
      Team Fortress 2

    • Sudden Death mode is now a server option (a convar) and defaults to OFF

    • Sapped buildings now take slightly less damage from the Spy who sapped them

    • The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding

    • Fixed an rcon/console command that could cause server crashes

    • Prevented players from playing the "civilian" class

    • Prevented players from hiding their name in the scoreboard

    • Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
    [break="So many words - more after the break!"]
    • Fixed decals not being correctly applied to the world in some cases

    • Fixed critical bullet tracers not being visible to players other than the firer

    • Fixed first person spectator view of the Spy watch not showing the correct cloak value

    • Fixed the teleporter's player shaped particles not drawing

    • Fixed the flamethrower stuttering when firing directly into a building

    • Fixed a rare crash that can happen when a player being healed leaves the server suddenly

    • Fixed rocket trail effects sometimes existing permanently in world

    • Added effects to players when they earn an achievement, visible to other players nearby

    • Tweaked achievement HUD fonts and color palette for more readability

    • Improved stat gathering for map play times to increase accuracy

    • Improved stat gathering around draws to better understand why they're occurring

    • Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system

    • Fixed an occasional crash caused by an achievement not being found during a game announcement



      Dustbowl

    • Now waits until either team wins fully before changing to another map on server timelimit expiring

    • Teams now score a point per captured control point, rather than per sub round

    • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point

    • Fixed gaps in stage gates that allowed snipers to kill defenders during setup

    • Fixed several model and brush perch exploits in stage three

    • Added stair access to the upper area in stage three after the first cap

    • Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot



      Source Engine

    • Fixed some audio buffer support issues with Vista

    • WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures

    • Improved the console in the graphical UI version of the dedicated server



      SourceTV

    • Relay proxies can now record demos now with tv_autorecord 1

    • Fixed an interpolation code bug during demo playback that was resulting in view jitter

    • Added several TF specific game events to SourceTV auto director logic

    • Increased the average shot length by 2 seconds
  • Grimbal

    #2
    Nothing for Counter-Strike:Source?

    Comment

    • Zips

      #3
      Grimbal wrote..

      Nothing for Counter-Strike:Source?
      No, at least not yet. You know that once there is CS news, we'll post it. Like I said, unless you want us to make up stuff, we really have nothing else to post.

      Comment

      • Thortok2000

        #4
        I think that comment was directed at Valve, not at CS-Nation.

        Comment

        • MechMykl

          #5
          Can anybody confirm or deny wheter or not the spy will now win in a continual sap-wrench war on a building?



          Spies used to win, but with the new tweak...?

          Comment

          • Diamond Dust

            #6
            Good too see these updates, some were very much needed. Although now there seem to be too many medics at the beginning on dustbowl.

            Comment

            • magicalpoop

              #7
              wtf is "Civillian class" .......!?!?!

              Comment

              • Roady

                #8
                magicalpoop wrote..

                wtf is "Civillian class" .......!?!?!
                Most likely something to do with the remake of the Hunted game mode that valve is working on.

                Comment

                • Grimbal

                  #9
                  Zips wrote..

                  No, at least not yet. You know that once there is CS news, we'll post it. Like I said, unless you want us to make up stuff, we really have nothing else to post.
                  Yea sorry Zips didnt mean it like that buddy.
                  Thortok2000 wrote..

                  I think that comment was directed at Valve, not at CS-Nation.
                  Indeed you are correct!, alright thortok hows it going? lol, Valve could give us abit of information on what is happening with Counter-Strike:Source.



                  I cant remember the last major update to Counter-Strike:Source for Models or maps stuff..
                  Roady wrote..

                  Most likely something to do with the remake of the Hunted game mode that valve is working on.
                  If Valve are going to implement that mode in Team Fortress 2 they can implement it into Counter-Strike:Source.



                  I mean we have been waiting longer?

                  Comment

                  • Thortok2000

                    #10
                    For someone who didn't play the original TF, what's the hunted objective mode about?

                    Comment

                    • Roady

                      #11
                      Thortok2000 wrote..

                      For someone who didn't play the original TF, what's the hunted objective mode about?
                      Basically, theres three 'teams': the Assassins, the Bodyguards and the Hunted.

                      The assassins are made up entirely of snipers, while the bodyguard team is made up of soldiers, medics, and heavy weapon guys. One player chooses to be the Hunted, which is a civillian with no weapons (except an umbrella.)



                      The Bodyguards must successfully escort the Hunted through the map to an escape point to score, while the Assassins must kill the Hunted before he escapes to score.



                      Its pretty much the same as the assassination mode on CS.

                      Comment

                      • snkcube

                        #12
                        Grimbal wrote..

                        Indeed you are correct!, alright thortok hows it going? lol, Valve could give us abit of information on what is happening with Counter-Strike:Source.



                        I cant remember the last major update to Counter-Strike:Source for Models or maps stuff..
                        Well, Turtle Rock Studios is currently working on Left 4 Dead, which is probably why you aren't seeing any update news for CS:S.

                        Comment

                        • Grimbal

                          #13
                          snkcube wrote..

                          Well, Turtle Rock Studios is currently working on Left 4 Dead, which is probably why you aren't seeing any update news for CS:S.
                          Yea like they shouldn't have had something for CS:Source in the pipeline by now...



                          Wat about before Left4dead was public or did that time just disappear?

                          Comment

                          • DevgruSeal H.E

                            #14
                            Roady wrote..

                            Basically, theres three 'teams': the Assassins, the Bodyguards and the Hunted.

                            The assassins are made up entirely of snipers, while the bodyguard team is made up of soldiers, medics, and heavy weapon guys. One player chooses to be the Hunted, which is a civillian with no weapons (except an umbrella.)



                            The Bodyguards must successfully escort the Hunted through the map to an escape point to score, while the Assassins must kill the Hunted before he escapes to score.



                            Its pretty much the same as the assassination mode on CS.
                            I really can't see how the Hunted game mode is going to work with criticals. One soldier from the other team can easily spam a bunch of rockets towards the civilian, eventually hitting him with a critical and killing him with splash damage from one.

                            Comment

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