The Art Director on Team Fortress 2, Moby Francke, has gone and done it now. In talking to Gamaustra, Francke had this to say about the current state of video game art design and direction.
I think video games are at such infancy in terms of art style, actually developing it. We're dealing with 4000 years, really, of art and conceptual design.And that's not all! No sir, Francke also commented on Grand Theft Auto 4's art style calling it, "like other games out there."
For it really not to be utilised, and for the industry to basically dwell in a certain type of genre which has been around the 1980s up to present time, it's pretty much all they're embracing... Hopefully people will wake up someday.
But I think when you take high risks, sometimes the results will be much better. That's what we were lucky to achieve with Team Fortress 2.
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