Team Fortress 2 Update

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  • CSN NewsBot

    #1

    Team Fortress 2 Update

    A new update has hit the Steam servers tonight, and this one was for Team Fortress 2. I've got nothing fancy for you tonight, just a changelog and a note that you should either run hldsupdatetool or if you're simply a gamer with the Steam client, the download will be automatically applied.
    • Changed some networking code to help alleviate the lagouts some clients are experiencing

    • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description

    • Added DoAskConnect command to serverplugin sample

    • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length

    • Server log entries for Round_Win and level changes will now detail the team scores and player counts
    [break="changes!"]
    • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value

    • Removed some legacy math convars for turning off SSE/MMX

    • Fixed terrain collision bug that allowed players to get under the terrain in some maps

    • Fixed jump/taunt exploit

    • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup

    • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious

    • Fixed an error when updating name of 32nd player on server

    • Fixed extra ascii 0x01 character at the beginning of " connected" console spew

    • Fixed a bug that could cause a slight delay on engine startup
  • CSN NewsBot

    #2
    Team Fortress 2 Update

    Well, riding on the back of the huge update to TF2 the other day, here's a few more quick fixes to the game.
    • Restricted sound engine updates to a max of 100fps

    • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change

    • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else

    • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)

    • Fixed an audio problem in the previous update where sound corruption could occur on some systems
    If you haven't already, be sure to restart your clients - you have a nice update waiting for you!

    Comment

    • DevgruSeal H.E

      #3
      That's nice...But I'd still like to see the cvars for criticals put back in for servers.



      Can't believe they fixed the jump/taunt exploit. How can that even be considered an exploit? A glitch at best. It was harmless! There wasn't an advantage to it, unless there was one I just didn't know about...



      I thought it was pretty funny to start the scout's pistol taunt and run around looking like he was jogging, checking his pulse.



      Guess its a good thing I made a video of it. :)

      Comment

      • Grimbal

        #4
        And Counter-Strike:Source yet again?

        Comment

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