A Look Back - Origins of Half-Life

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  • CSN NewsBot

    #1

    A Look Back - Origins of Half-Life

    Nine years ago a game was released that many consider to be the best FPS of all time. Hell, some consider it to be the best GAME of all time. You, of course, know what I'm talking about here. It's none other than Half-Life, a game that gave birth to Counter-Strike, Day of Defeat, a major sequel, an attempt at episodic gaming, and the largest electronic game distribution services out there. That's not even including the countless user mods, maps, art, macinima, and others.



    Just earlier today, Kotaku staff members re-discovered an old interview they conducted with Valve's Mark Laidlaw, one of the main brains behind Half-Life's story. This interview was conducted in late 1997, nearly a year before Half-Life was ever released, and just months after Laidlaw was hired at Valve.
    What's the part of Half-Life that you're most proud of thinking up/designing?



    ML:
    Right now, I'm happiest with our plans to turn the player into a real character in the game, without making a snarling asshole out of him. The player is going to be important-and not only as a target. He's going to feel he's doing things for a variety of good reasons, including sheer survival. As for things I had absolutely nothing to do with creating, I love the monsters. Half-Life contains more incredible creatures, with incredible creature behavior, than just about any science fiction movie or book I can think of. We could put together the best zoo in the universe.
    The full interview can be found right here. Go on, get your nostalgia on.
  • kerosine99

    #2
    h0l: What was/is the attraction for you in making games?



    ML: I've been aching to do something pioneering. Storytelling is such an ancient form that it's rather hard to break new ground in terms of content-but presentation is a different matter. Our means of relaying stories keeps changing over the ages-from oral traditions to written glyphs and characters, to films and now...computer games. I think we are now passing into something like the "silent movie" era of computer game storytelling. The opportunity for making classics is very exciting. Twenty-five years ago I was writing about and trying to envision forms of 3D entertainment in my earliest science fiction stories; now I'm actually working in a field that I liked to dream about before it existed.
    Marc Laidlaw is a genius.

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    • -:Nighthawk:-

      #3
      Interesting read, missed this one the first time around.

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      • Grimbal

        #4
        Next up for them is "Team Fortress 2", still due sometime later in 2001..



        lol good article this bit just made me laugh

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        • zazenXhagakure

          #5
          Edited by [user="3288"] @ [time="1195626829"]

          I remember the old tf2 promo videos, like the one where the paratroopers are landing and the guy goes, "We got incoming!" then the one of the guy throwing a grenade in a tank's hatch and jumping off before it blew up. I had those saved some floppies but it seems like an eternity ago...I wonder if you can still find em on the internets



          edit*, nm, thanks youtube!

          http://www.youtube.com/watch?v=3Oh1gDp-ON4

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