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  • Tf2 Update Along with Source Engine

    A big ol' update was released tonight for Team Fortress 2, SourceTV, and the Source engine. The list of changes are numerous and you can find them all below.
      Source Engine

    • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients

    • General optimization to tracelines

    • Fix for broken .dem file playback

    • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13

    • When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur

    • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time
    [break="a metric ton of map changes for tf2; sourcetv changes"]
      Team Fortress 2

    • Fixed exploit where spectators could spawn into the world without actually joining a team



      Hydro map changes

    • Fixed an exploit that would allow players to jump out of the map



      Granary map changes

    • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture

    • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum

    • Minor visual tweaks to the BLU side between capture points 2 and 3

    • Clipped off a super high (demo pipe jump) perch in the middle area

    • Increased base round timer to 10 minutes

    • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)

    • Minor changes to lighting in the middle area

    • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)

    • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)

    • Fixed material alignment and model interpenetration issues in home spawn rocket rooms



      SourceTV

    • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients

    • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this

    • Performance improvement for copying unreliable data buffers to SourceTV clients

    • Updated the list of events in TF2 tagged for the director to play

  • #2
    I'm likin these massive TF2 updates, and this is like what.. the 4th random update this week? Kudos to you Valve, kudos to you.

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    • #3
      I like that they're not just fixing bugs no one has heard of, but are actually making significant changes to how a map flows and plays.

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