Source SDK Update Incoming

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  • CSN NewsBot

    #1

    Source SDK Update Incoming

    The first of a couple of updates is set to be released for the Source SDK at any moment now. This update is mainly to get the content creation tools released, and the next major update will include the client and server DLL code for Episode 2.



    The list of things to note for this update will be found after the break. This is not a changelog, as that has not yet been released.[break="things to note for this update"]
    • The new SDK contains tools for creating content compatible with both the Ep1 and Orange Box versions of the Source Engine.

    • By default the SDK launcher will launch the Orange Box versions of Hammer, Face Poser, and Model Viewer.

    • Adding '-engine ep1' to the launch options for the Source SDK tool will set the launcher to run the Ep1 versions of Hammer Face Poser, and Model Viewer

    • There is a new directory structure underneath '%SteamInstallPath%\steamapps\\sourcesdk'

      a. sourcesdk\bin - contains the binaries needed to run the SDK Launcher

      b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the GameConfig.txt that is run when the Source SDK is in "Ep1" mode

      c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and the GameConfig.txt that is run when the Source SDK is in "Orange Box" mode

    • There is a .vmf file for one of the shipping Portal maps in the 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example map for Team Fortress 2 in a subsequent release.

    • When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. I will eliminate this need in a subsequent release.
  • lollerblades

    #2

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