An update was released for Company of Heroes tonight. The very lenghty list of changes can be found after the break. In addition, the expansion to Company of Heroes, Opposing Fronts was released tonight. The expansion may be purchased for $39.95 through Steam.[break="coh update changes"]
- Added compatibility for Company of Heroes: Opposing Fronts
- Vet 3 Ostwind receives a 40% boost to accuracy
- Wehrmacht Panzer Command Building reduced 15 fuel
- Wehrmacht Panzer Command build time increased by 15s
- Knights' Cross Holders receive Panzerfaust ability at Vet 3
- Panther cost reduced from 140 fuel to 125 fuel
- Panzerfausts cost reduced to 35
- Panzerfausts improved vs light vehicles
- Stugs and StuHs receive a 15% health modifier at vet 2
- Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from .85 to .75
- Wehrmacht Halftracks deliver 20% more damage Vet 2
- Vet 2 StuH has a received penetration modifier of .85
- Churchill Crocodile Flamethrower range increased from 20 to 35
- Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage)
- Sniper rifles accuracy vs trench cover increased from .25 to .45
- Reduced cost of Allied MG nest by 5 fuel
- Ranger Veterancy experience requirements increased to 14/28/50
- British Howitzer Popcap reduced to 10 from 12
- BAR damage increased to .4 versus Panzer Elite soldiers
- Puma234 Armoured Car Vet 2 range bonus reduced to 1.125 from 1.2
- Nebelwerfer Vet 3 damage reduced to 1.15 from 1.25
- More StuH projectile Tuning. Projectile set to artillery type to deal with very errant misses
- FG42 tuned. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons
- Tuned some Stug and StuH target damage modifiers
- Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces
- Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Will kill weapon teams more effectively instead of shell intersecting team weapon
- Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example)
- Received accuracy modifier removed from British Captain
- Bren carriers build time increased to 35 seconds
- Bren carriers Armour Piercing ability cost increased to 40 munitions
- UI changes to creeping barrage
- Fixed Bofors vs tp_armour_axis_panther_skirts
- Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)
- Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3
- Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3
- Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1
- Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3
- Wehrmacht MG42s receive a +15 sight range increase at Vet 3
- Wehrmacht Pak38s receive a 25% damage boost at Vet 3
- Kettenkrad sniper detection range increased to 20
- King Tiger generates 100mp reduction for 5 minutes upon arrival
- Wehrmacht Battle Phase fuel cost reduced to 50 from 65
- Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun