Wow, whoulda thought Jack Thompson could have gotten laid? Then had a kid and named him ALT+F4. So it's ok to shoot Special Air Service men or Navy Seals in Counter-Strike, just not Marines in Insurgency? Or is it only ok because those came out before the war started? It's a game dude...
Well I keep trying to give it another chance. On a p4 2.4 (@ 2.9) it's just not playable, even with an x1950 and 2gb of ram. Even put it on dx7 (everything low) and ran around an empty map, averaged about 28fps in the open areas. That's barely playable, add 5-10 player models in a firefight and it's a slideshow.
Aside from the performance it's just the most annoying game I've ever played. In its strive for realism it actually becomes even more unrealistic. I'm fairly confident that any modern combat soldier can pull out his pistol and empty the clip in about 2.3 seconds. Takes at least 3 seconds just to get the pistol out. I'm also fairly sure they can empty the entire clip of a 9mm without it kicking up to the ceiling. Even if it did have some kick, which a 9mm doesn't, I seriously doubt it would push my torso and eyeballs up towards the sky. I know why it is the way it is, doesn't make any less annoying, and certainly makes it less realistic.
And do you really need that many utility poles? With physics wires at that? You make a couple of them physics for realism and the rest static for performance. And usually 2 utility poles can provide enough realism as opposed to 4 or 5. Just like Turtle Rock there's just too much useless clutter eating up cpu cycles, combined with a constant barrage of error messages in console that can't possibly be helping anything.
The death notice is probably the biggest kicker for me. Without some sort of feedback on whether or not I'm actually doing anything, I just don't see any reason for playing it. Running around shooting at things and having no idea whether or not I killed them seems pretty pointless. Even if you see them die you have no idea if it was your shot or the guy next to you's.
meh...I might check back if another "various fps improvements" update comes out, cuz this first one didn't do jack squat.
Well I keep trying to give it another chance. On a p4 2.4 (@ 2.9) it's just not playable, even with an x1950 and 2gb of ram. Even put it on dx7 (everything low) and ran around an empty map, averaged about 28fps in the open areas. That's barely playable, add 5-10 player models in a firefight and it's a slideshow.
Aside from the performance it's just the most annoying game I've ever played. In its strive for realism it actually becomes even more unrealistic. I'm fairly confident that any modern combat soldier can pull out his pistol and empty the clip in about 2.3 seconds. Takes at least 3 seconds just to get the pistol out. I'm also fairly sure they can empty the entire clip of a 9mm without it kicking up to the ceiling. Even if it did have some kick, which a 9mm doesn't, I seriously doubt it would push my torso and eyeballs up towards the sky. I know why it is the way it is, doesn't make any less annoying, and certainly makes it less realistic.
And do you really need that many utility poles? With physics wires at that? You make a couple of them physics for realism and the rest static for performance. And usually 2 utility poles can provide enough realism as opposed to 4 or 5. Just like Turtle Rock there's just too much useless clutter eating up cpu cycles, combined with a constant barrage of error messages in console that can't possibly be helping anything.
The death notice is probably the biggest kicker for me. Without some sort of feedback on whether or not I'm actually doing anything, I just don't see any reason for playing it. Running around shooting at things and having no idea whether or not I killed them seems pretty pointless. Even if you see them die you have no idea if it was your shot or the guy next to you's.
meh...I might check back if another "various fps improvements" update comes out, cuz this first one didn't do jack squat.
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