Insurgency now has a few less bugs in its recently released BETA thanks to a new patch. Both the client and server patches can be found at that link.
There was also a hotfix patch releases only for servers. That can also be found on their download page. The full list of changes can be found after the bump.[break="the bump in question"]
There was also a hotfix patch releases only for servers. That can also be found on their download page. The full list of changes can be found after the bump.[break="the bump in question"]
- Beta 1.1 Changelog
- Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
- Added cvar "ins_dmgfactor"
- Added super-sonic bullet whiz effect
- Added incremental weapon sway when low on stamina
- Added hint reminding you of alternate stance modes
- Added weapon slot keys
- Added new map ins_hillah
Changed:
- Changed "sv_alltalk" to default to "0"
- Increased rate of fire of M249 to be that of its real life counterpart
- Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
- Renamed server-side cvar "ins_endtime" to "mp_chattime"
- Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"
Fixed:
- Fixed attacking with grenades while sprinting
- Fixed bipod view locking issues while moving in prone
- Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
- Fixed exploit allowing people to go from standing to prone super fast
- Fixed explosions recording deaths as suicides
- Fixed iron sights twitching under lag
- Fixed pausing of automatic sounds
- Fixed people being unable to use grenade if attacking while going prone
- Fixed players automatically spawning when they enter the server
- Fixed reloading with M249
- Fixed shells sticking to players and floating in mid-air
- Fixed strange behavior in the shotgun reload
- Fixed various server and client-side exploits and crashes
Misc:
- Changing class doesn't kill you anymore
- Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
- Hint to suggest use of "cl_stancemode 1"
- Optimized dust effects to use less CPU
- Removed ability to use spraypaint or flashlights in spectator mode
- Various gameplay balance improvements
- Various small FPS improvements
Added:
If only valve wasn't in charge of CSS
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