Source SDK Beta

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  • CSN NewsBot

    #1

    Source SDK Beta

    There must be some BETA fever that's spreading amongst the Valve employees, because another BETA has popped up, this one for the Source SDK. Clients can join this BETA by adding "-beta sdk0611" (sans the quotes) after the Steam.exe line in their Windows shortcut for Steam.



    The following is the complete list of changes.
      Enhancements



      SDK Content

    • Added new Maya 7.0 SMD exporter

    • ParticleDefault Material and Texture Are Now Included in the SDK

    • Added Source for Antlion Guard to SDK Content As An Example of a Quadruped

    • Added 'HL Modelviewer' and 'phonemeextractor' Source Code to SDK Distribution

    • Compiling the 'phonemeextractor' requires Microsoft SAPI 5.1 to be installed under 'src/utils/sapi51'
    [break="many more changes and the list of bug fixes"]
      Source SDK Base

    • Developer Console Now Bound to F12 As Well As '~' Key - Addresses Console Issues for non-QWERTY Keyboards

    • 'envballs.mdl' Now Included In Source SDK Base



      SDK Launcher

    • Mod Creation Wizard Now Places Mod Name In the 'gameinfo.txt'
      Bug fixes



      SDK Code

    • 'New Game' and 'Load Game' Now Show Up As Options In Single-player Mods

    • Replaced Semi-colons In Server Project Files With Commas to Fix Linux Compilation Issue

    • Fixed 'memoverride.cpp' Build Failure Under Linux



      Faceposer

    • Faceposer Help Menu Now Links to Correct Location on http://developer.valvesoftware.com



      SDK Launcher

    • Owners of HL2MP But Not HL2 Can Now Create Multi-player Mods



      Source SDK Base

    • Added Missing Sprite Materials That Caused Gravity Gun to Look Strange In Multi-player Mods

    • Added Response Files to Fix the "NPCs Don't Talk" Problem Bugzilla
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