New Source engine Beta Begins - src0613

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  • CSN NewsBot

    #1

    New Source engine Beta Begins - src0613

    Just a day after the last BETA went official, a new BETA for the Source engine has sprung up. Are you a server admin and interested in testing? Then run hldsupdatetool with the command "-beta src0613" (sans the quotes). The specific changes are as follow.
    • Fixed a client crash

    • Fixed sv_allow_wait_commands restricting the server using wait

    • Fixed a crash in "soundlist" command

    • Reallowed fps_max value of 0 (= unrestricted fps)

    • Fixed exploit that showed spectator radar when not a spectator

    • Fixed a crash playing back demo files recorded with the previously-released engine

    • Client forwards server commands it doesn't understand back to the server

    • Allow servers to execute chooseteam in Counter-Strike: Source

    • Allow servers to execute retry

    • sv_pure 1 now allows custom spray decals by default

    • Fixed "Has Users Playing" checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed
    Oh hey look, more bug fixes!
  • Ryosuke T

    #2
    its engine update after engine updates. makes me wonder how long its going to take for it to be stable.

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    • Zips

      #3
      Ryosuke T wrote..

      its engine update after engine updates. makes me wonder how long its going to take for it to be stable.
      With the engine constantly evolving with new features, it probably won't stop having betas or updates any time soon. However, it's stable in the sense the games are playable by most people, etc.

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      • DevgruSeal H.E

        #4
        At least CS Source is finally getting some TLC.



        This "chooseteam" command; I thought this was already working? What exactly did they "allow" for this?



        The retry command never worked though, so I'm glad to see it implemented back in.



        Now if we can only squash some more hitbox and defuse bugs.



        You may think they've fixed hitboxes, but I strongly feel otherwise. I have even compiled a quick <60s video showing shots (Albeit on bots, which I use to warm up my aim before playing pubs, pugs, scrims, etc) I've fired directly into heads, ricochet and all, to have only half of them not register. This was on a 100 tick server, of which I had <80ms latency.



        I'll send link if requested.

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        • ukHazard

          #5
          DevgruSeal H.E wrote..

          At least CS Source is finally getting some TLC.



          This "chooseteam" command; I thought this was already working? What exactly did they "allow" for this?
          The latest full update disallowed client execs. This is just adding a couple of them back in because they are harmless.



          Incidentally, you haven't taken up the Red Orchestra guest pass yet...?

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