Cranking out the string of previews this week, Eurogamer doesn't disappoint with their preview of Team Fortress 2, and their interview with Valve's Robin Walker.
Eurogamer: How trusting will your netcode be of the client player? Because in Counter-Strike there were times when lagged players achieved things that shouldn't be possible.This question leads directly into a follow up question, hence the ellipsis. There is a wealth of information in both the hands-on preview and the interview. Happy reading!
Robin Walker: We use the same networking system that we've used in the past. TF doesn't really have the same problems that you could have with CS because we're nowhere near as reliant on the scan weapons that CS has; we're more projectile-based. That said, it's sort of a fallacy - the lag thing is actually a fallacy, it's not true at all. The lagged player has no extra ability over...
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