Rounding out their tour de force of Source game previews, Shacknews brings the world their impressions of Episode 2.
The preview did mention an improved autosave feature that will prevent the game from saving if in the middle of combat. The commentary mode found in Episode 1 and the Lost Coast will also make a return, and there will be a lot more free roaming and open areas in Episode 2, marking a drastic change from the quite linear nature of Half-Life 2.
[T]he preview ended, having demonstrated a Half-Life that is, if not necessarily a radical departure from prior games, a significantly expanded and evolved one. Team members noted that, while the emphasis on greater player choice and more open situations has led to numerous design challenges, it has also opened up many gameplay and narrative possibilities. "More choice equals more potential for bad situations," said Speyrer simply--and, of course, the Half-Life games are as much as anything else about a string of bad situations.Well, the two page preview basically details, in depth, a number of pieces found throughout the game. If you like your previews with little to no spoilers, you may want to look elsewhere. It's getting harder and harder to find quotes that aren't complete and blatant spoilers.
The preview did mention an improved autosave feature that will prevent the game from saving if in the middle of combat. The commentary mode found in Episode 1 and the Lost Coast will also make a return, and there will be a lot more free roaming and open areas in Episode 2, marking a drastic change from the quite linear nature of Half-Life 2.
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