As part of a new Episode 2 interview with Valve's Erik Johnson, two brand new screenshots for Episode 2 have emerged! My, aren't you the lucky ones. The images are mirrored here, but are originally from GameSpot.
For those more interested in the content of the interview, read on for a short quote of something that'll surely whet your appetite.
For those more interested in the content of the interview, read on for a short quote of something that'll surely whet your appetite.
GS: Will Episode Two introduce any major technological improvements to the Source Engine?This should appease those that find graphics to be ruling factor in their gaming experience.
EJ: [...] Meanwhile, the visual budget for Episode Two is higher than Half-Life 2 and Episode One, so we essentially have a higher "high end" on the graphics side. We made this decision as a result of tracking the rapid GPU adoption rate of gamers on Steam via our hardware surveys. Having moved to episodic development, we are able to more accurately target these early adopters and provide an experience that does a better job of scaling to the power of their systems. And we've built a new particle system into Source. This has put more of the control of our visual effects directly into the hands of the artists, resulting in the most graphically sophisticated game we've ever made.
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