Team Fortress 2 Class Details

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  • CSN NewsBot

    #1

    Team Fortress 2 Class Details

    This past week has seen a steady inflow of Team Fortress 2 related news, namely a few choice details from teamfortress2.de who obtained their information from the German PC Action magazine. Can't understand it? That's alright, we have the details below courtesy of a posting on Half-Life2.net's forums. You'll want to make sure you read after the break to find out what classes will have grenades and what classes will not. You heard me!
      General

    • There won't be "normal" grenades anymore. Valve thinks that they unify the different classes too much.

    • Unlike in Fortress Forever, teleporters are kept in Team Fortress 2. The ammo dispenser will make a comeback as well.

    • There will be a personalized statistics system. For example, you could see an in-game message like "Hey, you've never played your class as well as today - keep it up!"

    • Valve thinks that classes in other games are a joke. "Where's the difference between me choosing a M16 or an AK-47 rifle?", asks Robin Walker.

    • It would be technically feasible to let owners of a PC, XBOX 360 and PS3 play against each other. Whether this feature makes it into the final game is still uncertain and depends on Sony and Microsoft.

    • Valve received very few threatening letters because of TF2's comic design.

    • Owners of multicore processors will get additional, undisclosed, graphics details.
    [break="details on class weapons, details on Well, and a new game mode"]



      Classes

    • The Scout can perform a double jump, as known from the Unreal games. That is, he'll be able to jump a second time while in the air.

    • The Medic can heal team members from long distances, as long as they are in sight. Furthermore, he can make himself and his patients invulnerable for 10 seconds.

    • Every class has a unique close-combat weapon. Even the secondary weapons differ from each other often times. Following is a list of classes with their primary, secondary and close-combat weapons:

    • Scout: Shotgun, pistol, baseball bat.

    • Soldier: Rocket launcher, shotgun, shovel.

    • Pyro: Flamethrower, shotgun, fire axe.

    • Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle.

    • Heavy Weapons Guy: Machine gun (mini gun), shotgun, fists.

    • Engineer: Shotgun, pistol, wrench.

    • Medic: Machine pistol, healing ray, bone saw.

    • Sniper: Sniper rifle, machine pistol, club.

    • Spy: Revolver, cigar case (PDA for switching your disguise), knife.



      Maps & Gameplay

    • Apart from 2Fort, there'll be a remake of Well.

    • There will be completely new maps for the game mode "Territorial Control". It will be randomly decided which area of a map is supposed to be conquered and the team in possession of that area will assume the role of defenders.

    • There will be trains rolling through the map Well, which should be avoided by players.

    • Capture The Flag becomes Capture The Documents. Instead of capturing a flag, you'll have to capture a briefcase from the opponent's base.
  • DevgruSeal H.E

    #2
    I like the lineup of class weapons, very fitting for each. A cigar case for the Spy's PDA. lol.

    Comment

    • MeeB

      #3
      the translation from halflife2.net is great but we found some more details after reading the preview again and again...



      more deatils here:



      http://www.teamfortress2.de/news_details.php?id=284



      scroll down please for english news....

      Comment

      • Diamond Dust

        #4
        Spy: Revolver

        What is that about? No silenced gun? In the screenshot he has a silenced pistola



        Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle.

        Hopefully there is a animation for breaking the bottle??? That sounds awesome.

        Comment

        • DY357LX

          #5
          Long distance healing!?!? How!?

          Very odd!



          Looking forward to this though.

          Comment

          • Diamond Dust

            #6
            DY357LX wrote..

            Long distance healing!?!? How!?

            Very odd!



            Looking forward to this though.
            I think i read about some kind of beam that the medic can shoot. As long as you are within line of sight and range of the medic. But they didn't say how far this range is.

            Comment

            • MaNko_CHiNkuBi

              #7
              dude. i think the map was called the rock or something? classic. i freakin grew up on TF

              Comment

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