NEXON Using Source in Next Project

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  • CSN NewsBot

    #1

    NEXON Using Source in Next Project

    NEXON, a Korean game developer known primarily for developing the first graphic MMORPG, has taken an interest in Valve's Source engine. So much so that the company will be using Source in an upcoming game.
    NEXON, a world leader in online game development, today announces a licensing agreement to use Source, Valve's leading game engine, to power a new title in production for the PC. The upcoming Source-based game, which will to be formally announced at a later date, will be a fantasy based, third-person action title.



    "We evaluated all the engine technologies available for licensing and Source was our best choice," said Dong-gun Kim, the producer of NEXON. "With support for integrated network-physics, high-end visuals, and constant adoption of new features, Source is both the most flexible as well as the most robust technology set available today."
    More information can be found in the tasty press release.
  • acidsnow

    #2
    NEXON, a Korean game developer known primarily for developing the first graphic MMORPG
    Graphic as in pornz?

    Comment

    • -AK-

      #3
      About NEXON

      Founded in 1994, NEXON developed the world's first graphic massive multiplayer online role playing game (MMORPG), The Kingdom of the Winds." Today, NEXON is one of Korea's leading publishers of online games and the largest online gaming portal. NEXON is servicing its online game titles in Korea, US, China, Japan, Taiwan, Thailand, Singapore and Europe. Hit title"Kart Rider" has more than 15 million total registered users in Korea, a third of the entire Korean population. And after one year of service in China, "Kart Rider" has attracted 100 million registered users and 800,000 concurrent users.

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      • Zom-B

        #4
        Haha, "World of Winds". I can see it now.

        Comment

        • DaRk-AnGeL

          #5
          The way source utilises its physics objects in an online enviroment is hardly a shining example, is it now ? Essentially it is like 'whoa, look at all this cool physics stuff we have that we could use to some end to make a map adapt over time or create some really cool feature that would give us different gameplay each time you play a game online' (no, not the usual play a different skill, player or map approach). But it is only ever utilised in a manner that reflects on the company and the intensive demands of the physics netcode in general (i.e. barrels and small items of debris.)



          God forbid that any of the physics they plan to use are actually server side.....



          The potential for something that breaks the mould of the standard FPS is there, but no one can really utilise it due to the demands of server side physics. This might change in the future though and then at least we can play games that don't feel restrictive as their current archaic counterparts.



          And kart rider looks like a poor mans mario kart

          Comment

          • K-16

            #6
            And here I thought Audition/Dancing Paradise would keep NEXON busy enough as it is.

            Comment

            • omgomgz

              #7
              A MMOG would never work with the source engine.

              Comment

              • Incursion

                #8
                omgomgz wrote..

                A MMOG would never work with the source engine.
                How so? with the flexibiliy of the source engine, you could pretty much make any genre on it. And any good programmer would know how to modify the source engine enough to do what they need. Unless they're one of those "google" programmers.

                Comment

                • -:Nighthawk:-

                  #9
                  I don't think he's so much questioning the visual and interaction aspects of the genre so much as the "Massively" part of the MMO acronym.



                  I'd love to see source server code modified to allow for thousands or perhaps even hundreds of thousands of concurrent connections. In Source's current form, however, I'm going to go ahead and doubt that the MMO genre is where NEXON is planning on developing with this engine.



                  That said, I'm just stating my opinion -- time will tell the details of what is actually coming out of this engine licensing deal. I will say, however, that nothing about "fantasy based, third-person action title" implies that it is massively multiplayer.

                  Comment

                  • Shadow

                    #10
                    It's probably just some starcraft clone.

                    Comment

                    • [GH]-Paladin

                      #11
                      Shadow wrote..

                      It's probably just some starcraft clone.
                      lol...i don't know if you know but Nexon already did a MMO Starcraft clone called Shattered Galaxy



                      www.sgalaxy.com it's actually not bad for how old it is.

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