Valve on Steam

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  • acidsnow

    #16
    entRo wrote..

    If they find people talking about piracy offensive, then yes, they absolutely deserve it.
    fs

    I was refering to the "Black Market" should be called "Informal Economy",

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    • Zips

      #17
      entRo wrote..

      If they find people talking about piracy offensive, then yes, they absolutely deserve it.
      That's the worst bout of flawed logic I have ever seen.

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      • acidsnow

        #18
        Zips wrote..

        That's the worst bout of flawed logic I have ever seen.
        ASL plix

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        • Pan the Goat God

          #19
          Ay why da market gotta be black?

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          • Thortok2000

            #20
            Edited by [user="152360"] @ [time="1170871619"]

            Sarcasm sensors activated. I sense sarcasm and the sense of unsensed sarcasm, which senses that sarcasm should be sensed more successfully.



            Now, am I being sarcastic, or not? The world may never know.

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            • -:Nighthawk:-

              #21
              Haha, as I recall you could play Half-Life 2 for free a full YEAR before it was released, not just the day of. Didn't download the stolen code myself, but there is a certain irony to these comments--as if VALVe was actually highly successful in their anti-piracy efforts.



              Half-Life 2 (finished product) was available for free within a very short period of time from release, and Episode I was also available right away. I don't remember the exact time periods. However, Steam hasn't only failed in its efforts to stamp out single-player piracy. I've watched the same cheater return to "secure" servers after banning the last 20+ SteamIDs they were using, with an IP ban being the only way of keeping them out for a while. At the last 50 man LAN I was at, there were only a few of us that actually owned CS and CS:S, but everyone was playing these together.



              Steam seems like this wonderful, airtight concept that should stamp out all multiplayer piracy and a significant portion of the single-player piracy going on, but from what I've seen this is unfortunately not the case at all. I won't list websites, but you can easily find Steam hacks to get around any of the copy protection, let alone the anti-cheat measures.



              Anyway, I think some of the more interesting questions had to do with retail shops within Steam and pricing schemes for games. The most amusing combination of responses I found were these, which may fly independantly, but contrast a bit when put back to back:
              Steam has certainly evolved in the past year alone, and we've got many new features planned for 2007 and beyond.
              CVG: "Finally, how do you plan to develop Steam in 2007?"
              As for what's next, we'll be extending our ability to extend more unique offers such as the Free Weekends. We'll also be introducing other payment methods in addition to PayPal, which was just rolled out. And I'm sure we'll think of more things to build.
              "Many new features" consists of more of the same (free weekends) and more ways for them to get our money? It's amusing to me, anyway. :)

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