CS Promod Maps To Be Released

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  • Diamond Dust

    #16
    One thing source clearly has better the 1.6 that should be put in this mod is the way grenades are thrown. 1.6 grenades are like beachballs they just float out of your hand.

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    • omgomgz

      #17
      DevgruSeal H.E wrote..

      In competitive play, strategy.
      CS is almost 7 years old, basically every strategy has been used.

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      • Hutz

        #18
        Even if you know all the strategies... which ones are you going to use and perfect?



        I recently downloaded de_inferno_pro (that's not the CSP version), and (for the most part) its quality was perfect for a CS:S map - not too blocky, but not overdone. All the correct tools were used in the correct places.



        The area with the painted red brick looked bad though, plus a few of the boxes were poorly textured, and one or two spots had bad texture seams. Overall, it was definitely Source-ified (lots of extra details where they increased immersion and didn't hinder), and it ran far better than Turtle Rock's version! If the CSP maps are behind inferno_pro's quality, I don't think CSP will unite Source and 1.6 players - it'll just get 1.6 players to play a reskinned version of 1.6.

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        • Cynan

          #19
          This is just what the game needs, done by talented players for players. Once the port is done (and thus getting rid of Valves interference), it can be opened up for new maps and thus new strategies... well done to the team.

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          • Pharlap

            #20
            DevgruSeal H.E wrote..

            cl_phys_props_enable 0 ftw.
            no "ftw"

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            • DevgruSeal H.E

              #21
              cl_phys_props_max then.

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