Weekly Steam News Update - August 24th

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  • V.C. Sniper

    #16
    HOLY SHIT!! 1337!! I can't wait to download those new kick ass trailers and videos of Half-Life 2: Episode Two, Portal, and Team Fortress 2 on to my sweet little Steam client!! I LOVE STEAM!!! I will always download and watch game trailers from VALVe through Steam first!!!

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    • DaRk-AnGeL

      #17
      I swear to god VC Sniper is a valve employee......

      Comment

      • Vlux

        #18
        DaRk-AnGeL wrote..

        I swear to god VC Sniper is a valve employee......
        Old news. He's clearly Gabe, himself.



        Also, the radar isn't half bad. I find it to be a nice little addition. However, if anyone wants to turn it off, enter this command into console: cl_radaralpha 0



        Problem solved.

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        • washuplushie

          #19
          So my big problem with this is: Will it ever work on custom maps that don't have an overview?

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          • entRo

            #20
            Vlux wrote..

            Old news. He's clearly Gabe, himself.



            Also, the radar isn't half bad. I find it to be a nice little addition. However, if anyone wants to turn it off, enter this command into console: cl_radaralpha 0



            Problem solved.
            Doesn't help much. The map being shown in the radar isn't the problem, it's that the radar is zoomed in way too close.

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            • Grimbal

              #21
              Is it just me or are pings alot more higher after this update and the game is more jerky and laggy?



              It seems that even smoke grenades lag the server just like the good old days:), hopefully there will be a fix soon...



              Just goes to show ya Valve you should fix bugs first before implementing new feature which cause more bugs



              btw this new crouch is it just me or do the models look abit more maxmised, so when you are near a crate the crate looks kind of small now compared to the model....



              btw i think it took half the gameplay out not in...

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              • entRo

                #22
                Grimbal wrote..

                btw this new crouch is it just me or do the models look abit more maxmised, so when you are near a crate the crate looks kind of small now compared to the model....
                The model size is actually fixed. The way it was before, your view was being lowered more than your actual head, so when you'd crouch behind barrels and you'd think you were hidden, you really weren't.

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                • Grimbal

                  #23
                  yea but what i am saying is now with the height you feel like you arent hidden the models look higher in 3rd person view your head is over the top of the barrels....



                  so is this different from ingame?

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