Sorry little Jimmy, but there won't be any Episode 2, Portal, or Team Fortress 2 this Christmas for you. Instead, you get a rock. Yep, it's true. Valve has delayed the release until Q1 of 2007, February to be more precise. Doug Lombardi spills the beans on that and other Episode 2 details in an interview with Eurogamer.
Lombardi also takes the time to discuss the reasoning for being secretive when it came to the development of Team Fortress 2. There is also some discussion about the reasoning behind the art direction taken, and some of the technical details for Team Fortress 2. You can read on all of this and more over at Eurogamer.
Eurogamer: Originally you said you'd hoped to get it ready this year. Is there a particular reason you had to change that?There are also a few scarce details about the pricing plans for Episode 2. Right now, Valve is planning to have a pricepoint for the PC version of the Episode 2, TF2, and Portal package set between $20 (Episode 1's price) and full retail ($50-$60). My guess would be around $30.
Doug Lombardi: No, it's just sort of classic Valve being overly aggressive on our dates. But we're aiming for Q1 right now and we're really far along in the playtest stage. You know, our thing is always that we're trying to make really good experiences and so we're going to manage to that rather than the schedule.[...]
Eurogamer: In terms of gameplay length, what are we looking at for Episode Two?
Doug Lombardi: For Episode Two the initial idea was that it was going to be the same size as Episode One but it's sort of meandering to be slightly longer. I don't think that it's going to end up being as big as Half-Life 2 but I think probably it'll end up being a little bit longer than Episode One was.
Lombardi also takes the time to discuss the reasoning for being secretive when it came to the development of Team Fortress 2. There is also some discussion about the reasoning behind the art direction taken, and some of the technical details for Team Fortress 2. You can read on all of this and more over at Eurogamer.
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