DoD: Source, Source Engine, and SourceTV Updates

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  • CSN NewsBot

    #1

    DoD: Source, Source Engine, and SourceTV Updates

    That's right ladies, there is a brand new update for DoD: Source, the Source engine, and SourceTV tonight. Tonight's update mainly deals with fixing a number of exploits in DoD: Source. The rest of the update mainly deals with fixing a few bugs in SourceTV, which should make some people happy.
      Day of Defeat: Source

    • Improved hitbox detection for player body parts that extend outside of the bounding box

    • Fixed players being able to capture areas from farther away than intended

    • Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team

    • Fixed bell sound playing on knife impacts

    • Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed

    • Fixed several map exploits

    • Fixed minimap cap areas showing the number of players present even if those players were on the owning team

    • Fixed a case where user could crash the server with a client command

    • Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels

    • Fixed an exploit that could be used to throw grenades farther than intended

    • Fixed logging events kill_planter and kill_defuser showing incorrect data
    [break="a ton of additional changes"]
    • Fixed several cvars not being saved in the config ( death effects options, hud_centerid )

    • Fixed animation issue where player would not have an animation if they expended all ammo

    • Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted



      Source Engine

    • Fixed jittery animations while recording a demo file



      SourceTV

    • Added a convar "tv_transmitall" to transmit all entities (like HLTV)

    • Fixed console messages forwarding for rcon

    • Fixed spectator client crash during round restart

    • Fixed flicking decal and smoke effects

    • Fixed connection retry command

    • Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now

    • Fixed missing entities due to wrong PVS culling
  • Ava3ar

    #2
    Yey next week we get the new Radar for CSS, cant wait, hopefully the hitbox fixes from DoD will also go into CSS



    and the STV updates have been along time coming

    Comment

    • .Sn0w.

      #3
      I love valve lol



      serious though love!

      Comment

      • ZEROarmy

        #4
        Why don't you just call this site Steam-Nation?

        Comment

        • Zips

          #5
          ZEROarmy wrote..

          Why don't you just call this site Steam-Nation?
          You are quite original in your complaints!



          Seriously, CS news is few and far between. We work with what we have. I'd rather post non-CS news instead if it means the site sticks around.

          Comment

          • V.C. Sniper

            #6
            The 1337|\|3$7 coming from this huge bug fix update is undescribable! <3 VALVe!!! w00t w00t!!

            Comment

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