peagle wrote..haha.. thats hilarious
As far as redundancy goes, personally I'm liking this one:
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Ah.. so the enemy is the one on the right?
Half-Life 2: Survivor
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Edited by [user="57826"] @ [time="1153509479"]
How well did CS:Neo do, by the way? Curious how CS:Neo was done by Namco, and HL2:Survivor by Taito...
To be fair, that's probably just the default "enemy health/descriptor pop-up box", it'd apply to both man vs. man (where the "enemy" is less easily distinguished) games AND man vs. lobstar...
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Shadow wrote..
The original HL2 has an ammo bar and an ammo counter. The bar is at the reticle, and you know where the counter is. I don't remember if the other bar at the reticle is for armor or health though.
But honestly, that HUD looks so redundant in places. OK, so you need an ammo bar AND a numeric ammo counter? And what about the health, where there is both a number AND a bar?
And as for DDR, even that is dying down. Most seem to move over to Wangan Midnight: Maximum Tune 2, or Guitar Freaks. That or playing Counter-Strike 1.6 on LAN (arcades are starting to include computers charging on an hourly rate).Comment

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