Militia Released!

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts

  • evofytr
    Guest replied
    For anyone that hasn't noticed yet, Valve has put another throwback in besides the poop- spammable walls! Give it a go, you can shoot through nearly every surface on the house.



    -Evo

    Leave a comment:


  • meowmeow
    Guest replied
    Praise the lawd! The poop is there!



    Can you take a screenie of the CT base? Thanks Peagle, you da man.

    Leave a comment:


  • m0ss
    Guest replied
    Amazing map. No reason for details, just play it.

    Leave a comment:


  • cowmisfit
    Guest replied
    Finally, a remake of one of my fav's from back in the day that didn't get rapped by "enhancements" this map looks absolutly great!!!

    Leave a comment:


  • imfmenace
    Guest replied
    i dont like that the light controls and cameras are gone from the tunnel.

    Leave a comment:


  • MURcarnage
    Guest replied
    Edited by [user="236253"] @ [time="1137667319"]

    :.:.: wrote..

    Poop = 5 out of 5
    I'd give it a 5/10..Only because the poop doesn't blow up. HOWEVER! It's better looking poop now..in murkier water...that you can't shoot up. It's like...ice..poop..water with junk floating in it. Yick.

    Leave a comment:


  • :.:.:
    Guest replied
    Poop = 5 out of 5

    Leave a comment:


  • Ryosuke T
    Guest replied
    very very very beautiful. the details and environment is so relaxing. i love that little waterfall by the river before you enter the underground tunnels from ct side =).



    beauty- 5 out of 5

    balance- 4 out of 5

    fun factor- 4.5 out of 5



    i think we'll be seeing this map back on server map rotations more than regular cs cs_militia map heh.

    Leave a comment:


  • Stone Cold Spider 3:16
    Guest replied
    MILITIA OMFG!!!!

    this the most beufitul map i ever seen for CSS!!!!

    plays nice too...

    w00t!!!

    Valve has finaly done sumthing right!!!!

    Leave a comment:


  • woah
    Guest replied
    yee-uguth....

    Leave a comment:


  • K0brakai
    Guest replied
    It looks pretty damn good :) You can get onto the roof more easily, and have more cover and there are sneaky boosts to pick off the T snipers.



    About the only thing I have to question is the middle sewer exit. With the lack of depth of the hole leading into the sewer, Ts can see CTs legs very early and it seems a bit of a deathtrap. Also, there is the mound beside the hole that Ts can climb onto, and look directly in. I suppose if there was no-one watching from the house, you could double back to the 'new' exit, and shoot directly at them IIRC.

    Leave a comment:


  • Que_?
    Guest replied
    kerosine99 wrote..

    How do the hostages act now? Are they rescuable.
    Just start a server join the CT side and see what you think... But don't have them go up a ladder or out the door. You still need to stop and wait until they come closer or they will stop.

    Leave a comment:


  • Zips
    Guest replied
    snkcube wrote..

    So is it more balanced?
    It seems like it, but you wouldn't be able to tell if you played against me in the last round I just got out of (33 and 4 as a T).



    There is a multitude of extra coverage everywhere now. The landscape and scenery is just phenomenal. I am extremely impressed, it's probably the most graphically enhanced out of all of the Source remakes.

    Leave a comment:


  • snkcube
    Guest replied
    So is it more balanced?

    Leave a comment:


  • kerosine99
    Guest replied
    How do the hostages act now? Are they rescuable.

    Leave a comment:

Working...