Source Engine Update Released

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  • CSN NewsBot

    #1

    Source Engine Update Released

    After a recent update made every cubemap reflection about 100 times more intense than they should be, Valve has released the update that fixes the issue.
      Source engine

    • Fixed problem users with ATI cards were experiencing with overly shiny cube maps
    I can't check right now as I'm still updating, but I can only hope this fixes the issue for nVidia cards as well.
  • CSN NewsBot

    #2
    Source Engine Update Released

    A brand spankin new update was released tonight for the Source engine. This update features a number of updates dealing with graphics, sound, the UI, and SourceTV. Restart Steam to let the downloading fun begin!
      Graphics

    • Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware

    • Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR

    • Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time

    • Updated default configuration settings for some newer video cards

    • Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)



      User Interface

    • Added progress bar state to print a description when the server changes levels

    • Show disconnect dialog when client connection times out

    • Fixed anti-aliasing on fonts

    • Fixed a memory leak in vgui

    • Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768

    • Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels
    [break="even more changes"]


      Sound

    • Fixed sound initializing twice at startup in some cases

    • Optimized sound engine performance

    • Fixed a bug where machines without proper sound hardware and/or drivers would crash



      SourceTV

    • Added SourceTV port and delay time to status output if SourceTV is active

    • Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth

    • Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out

    • Added convar tv_timeout to specify connection timeout limit in seconds

    • Improved spectator client dispatching, should be faster and balance better

    • Fixed SourceTV relays being unable to connect to sv_lan 1 servers

    • Fixed SourceTV servers reporting password restrictions

    • Fixed SourceTV bots joining game even if disabled

    • Fixed disappearing weapons in SourceTV

    • Fixed spectator chat not displaying on relay proxies

    • Fixed SourceTV crash during changelevel

    • Fixed command tv_record crashing relay proxies

    • Reduced SourceTV CPU requirements

    Comment

    • CSN NewsBot

      #3
      Source Engine Update Released

      A steam update has been released today, unreported by Zips which most likely means he has been abducted and/or is a terrorist:
      • Fixed Garry's Mod servers not being listed in game

      • Added cvars to let the server prevent clients setting unreasonable network settings: sv_mincmdrate, sv_maxcmdrate, sv_client_predict, sv_client_interpolate, sv_client_interp, and sv_client_cmdrate_difference

      • Added protection against servers manipulating the cl_restrict_server_commands cvar

      • Allow servers to execute the "play" command on clients

      • Added an interface to allow servers to query most cvar values on the clients

      • Added the IP address of the machine executing an rcon command to the server logfiles

      • Fixed spectator relaying in SourceTV

      • Removed cl_cmdbackup
      Good news for admin plug-in modules (access to set client rates) following on the heels of the issues caused by cl_restrict_server_commands. Also, there was a problem for Linux servers with the original update today causing crashes that has now been addressed. So, if you love freedom, head over to your server host and update today.

      Comment

      • CSN NewsBot

        #4
        Source Engine Update Released

        Seems like a welcome influx of updates recently, so without much ado here's a list of the latest from Valve, and some good news if you have any friends:



        Source Engine updates:
        • Removed revert command, as it was being used to change restricted cvars

        • Enabled friends in the in-game player list

        • Fixed server browser to allow banned users in Counter-Strike 1.6 to play Garry's Mod online
        I'm more of a fan of #1, than #3 myself. Personally if you hacked in 1.6 I'd like you to be banned from ever playing a game, and possibly finding true love, for life. As usual restart your Steam client to get the new update.

        Comment

        • Mulletâ„¢

          #5
          i hope so too, my sdk is still kinda messed up , down with ati!

          Comment

          • jo0ni3

            #6
            i think this issue was also affecting nvidia users (such as me).

            good to see it finially fixed though.

            Comment

            • Deletable_Man

              #7
              <obligatory video card fanwar!>

              Comment

              • -:Nighthawk:-

                #8
                Yeah, I'll definitely be checking it out to see if I can play without everything having the current disgusting glossy coat.



                And for the record, not all of us are immature enough to get into a flamewar over which video card manufacturer is "the best." I personally run a 6600GT in my system, but both nVidia and ATi make quality video cards with differing advantages and disadvantages. I, for one, appreciate the variety of options these two companies make available to me as a consumer. I'm pretty certain the prices would be far higher than they already are if it weren't for this healthy competition. :)

                Comment

                • Salamandra

                  #9
                  Yeah, there are few markets which have two pretty much equal competitors. Too many things have either one massively leading company, or loads of companies with tiny market share. Neither being particularly good.

                  Comment

                  • renesisX

                    #10
                    I was wondering about that, just figured Valve was actually working on something.

                    Comment

                    • .Sn0w.

                      #11
                      Damnit >_< I seen my steam updating and went stragit here hoping to see something about militia or hopefully some bigger and better bugs gone

                      Comment

                      • v1crattlehead

                        #12
                        same here :-(

                        Comment

                        • SubNeoN

                          #13
                          7800, office has been fixed, italy is half fixed... getting there, but it was an ATi update...

                          office looks wierd with a matt floor instead of shiney now lol... wierd

                          Comment

                          • thepingofdeath

                            #14
                            i don't think Valve really does anything specifically for a particular brand of video card. it's just that Valve has ATi's corporate dong in their mouth and always pimps their name whenever there's a discussion of video stuff.

                            Comment

                            • Grimbal

                              #15
                              Cool April 24th My Birthday!, Good Job Valve Great Timing, Well If Its Delivered On Time...

                              Comment

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