A little map called de_nuke was just released for CS: Source tonight! In addition to the map, HDR makes its first appearance in the CS world, a great deal of bug fixes and improvements have been made to the game, and several bot tweaks have also been made. Yes, the DX7 bug has also been fixed. Read on for the full change log while you restart your Steam clients to get this large update.
- New Map
- Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
- The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
- Fixed problem where players were not always “grabbing onto� ladders that were approached from above
- Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
- Improved door logic to prevent doors from opening into the player using them
- View-smoothing is now done when going down stairs as well as up
- Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
- First-person spectators are blinded and deafened just like the person they are observing
- Fixed incorrect bullet penetration calculation through concrete+grate materials
- Fixed changeteam exploit
- Fixed DX7 early prop fade-out
- Fixed rare player animation issue while holding grenades
- Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
- Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
- Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
- Deagle no longer always plays deploy animation when starting to spectate its owner
- Non-localized HintText displays correctly again
- Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
- “soundscape_flush� no longer forgets about soundscape entities
- Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
- Several navigation improvements (jumping, ladders, general movement)
- Various CPU performance optimizations
- Bots are more attentive to enemy noises now
- Bots throw their grenades when surprised by an enemy correctly now
- Bots can open doors when attacking with a knife now
- Fixed bug preventing CT bots from hiding to guard a bomb defuser
- Fixed a few issues where bots were trying to plant the bomb in bad places
- Bots now break breakables they touch while stuck or crouched
- Fixed bots not knowing if the cs_havana window is shut
- Adding the “bot_join_delay� ConVar to delay bots joining after a map change
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