So, you say that you enjoyed the first map review from CS-Nation? You also say you've been anxiously awaiting the second installment with rabid enthusiasm? Not only should you ease up on talking to yourself, but you should wipe the froth away from your mouth because peagle delivers the goods with a double dose of map reviewing goodness! This installment takes a look at de_dust3 and cs_noir.
Teams spawn within the buildings on opposite sides of the street, so the initial skirmish is almost always defined by some raucous window to window crossfire. You'll duck for cover behind countertops in the cramped grayscale interiors while shells smash bottles over your head, and 'nades ricochet and explode into stark white flares. Enemies are harder to see in this twilight, but you'll pinpoint their positions once the bullets fly. The regular source gun flare is far more spectacular and dramatic in monochrome, lighting up the alleys and rooftops like strobe lanterns.That's just a small sample of the detail that awaits you inside. If you think you can handle this one-two punch of 'amazing' then take a gander.
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