As the Source SDK has not been fully updated yet to make use of a number of new features present in Day of Defeat: Source, Nem's Tools has updated their VTFLib to version 1.2.0. No idea what VTFLib is? Don't worry, you're not alone. VTFLib is a program that can run independent of Steam and allows the user to modify or create their own textures and materials for use in Steam games. Got it? Good. On to the change log then!
Recently, Steam was updated with engine enhancements that were added primarily for DOD: Source. Along with these enhancements came the addition of the 7.2 .vtf file format, which is used in a handful of DOD: Source textures. The 7.2 .vtf file format adds support for volumetric textures that, to my knowledge, are only used internally by the engine at this time. The SDK has not been updated.Anxious to get a jump start on your material and texture creations, or would you prefer more versatility than the Source SDK can offer you? Then look no further.
VTFLib v1.2.0 adds support for the 7.2 .vtf file format and fixes the RGBA16161616F encoder and decoder (this is a HDR format and up until now it wasn't clear how it was being represented). I strongly recommend that users update to the new versions of VTFLib and VTF Plug-In as the previous versions may corrupt 7.2 textures. Note: the volumetric textures have not been tested as I have been unable to get a sample from Valve.
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