Source Engine and DoD: Source Updates

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CSN NewsBot

    #1

    Source Engine and DoD: Source Updates

    A new Steam update was just recently released tonight. The update addresses a handful of Day of Defeat: Source and Source engine issues. Of note in this update is a fix for the DirectX level being set too high for older video cards.
      Source Engine

    • Fixed some video cards being incorrectly set to DX9 when they should have been DX8. This would cause a significant performance problem for affected hardware

    • Changed refresh behavior of server browser. Old behavior was generating too much traffic when list was not open

    • Fixed bug where VAC would sometimes hold onto .dlls after a game had been shut down completely

    • Fixed a crash which could sometimes occur immediately after launching a game



      Day of Defeat: Source

    • Added the default mapcycle.txt to servers running Day of Defeat: Source

    • Fixed crash bug when using %s in your player name



      Source Dedicated Server

    • Fixed bug in dedicated server engine that incorrectly displayed their anti-cheat status (servers were showing as insecure, but were running in secure mode)
    Restart the Steam clients to grab the update and get back to gaming!
  • CSN NewsBot

    #2
    Source Engine and DoD: Source Updates

    A fairly large update was released tonight for the Source engine and Day of Defeat: Source. The focus of the update deals with a number of tweaks, fixes, and additions to the DoD: Source gameplay. You can read up on all of the changes, which are listed below, while you restart your Steam client to grab this update!
      Source Engine

    • cl_predict is now treated as a cheat

    • Disallow the '%' character in names and the '#' character when at the start of a name

    • Removed debug cvar snd_mixvol



      Day of Defeat Source

    • Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area

    • Fixed an issue with players not respawning on round restart

    • Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms

    • Increased Thompson and MP40 melee attack rate to match knife/spade

    • Fixed situation where melee attacks weren't hitting target when they should have

    • Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped

    • Semi automatic is now more accurate than fully automatic
    [break="more changes"]
    • Darkened background of scoreboard to make it easier to read

    • K98 iron sights no longer re-zooms after a shot

    • Fixed rag doll pose when player went prone with Panzerschreck

    • Reduced maximum number of players on a server to 32

    • Fixed issue with bullet penetration wasn't happening correctly with displacements

    • Optimization related to grenade explosions

    • Network optimizations for player, player resource

    • Restrict which shaders are allowed to be applied to player models.

    • Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )

    • Friendly fire is now turned off for the bonus round. Be nice to your winning teammates

    • Crosshair scale setting is now saved across sessions

    • Added log event for tick points

    • Added log event for changeclass

    • Added log event for flag caps

    • Added log event for game over condition

    • Added damage, hitbox, weapon info to player_hurt event

    • Fixed log events for clan restart events

    • Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )

    • Made input to voice menus all client side

    Comment

    • x7-Superman!

      #3
      i wish they would put the M1 carbine back in the game.......

      Comment

      • BeaMeR

        #4
        I played DOD for the first time yesterday and it's pretty cool I plan on putting some more time into it.

        Comment

        • ShadyAftermath69

          #5
          x7-Superman! wrote..

          i wish they would put the M1 carbine back in the game.......
          they do, its the secondary weapon for the bazooka class

          Comment

          • Agent 00Shoe

            #6
            x7-Superman! wrote..

            i wish they would put the M1 carbine back in the game.......
            I wish people would play the game before saying stupid shit

            Comment

            • animal sex

              #7
              haha



              and yeah, good update

              Comment

              • HACKER HELL STORM

                #8
                hopefully this update will stop all the bitching about poor performance.. doubtful, i know...

                Comment

                • zazenXhagakure

                  #9
                  Thanks for giving us updates so soon Valve! (I know they tear you apart when you make a mistake and they praise you the next day when you get something right...) The only things I would like changed is...

                  1. I feel like I'm playing Brothers in Arms when I'm playing and I would like to be able to go to iron sights with every weapon.

                  2. The HDR feels overdone at times. If it could have say a slider bar for level of HDR effect that would be cool.

                  3. Nerds love verbosity! Remember in HL1 when it would load it would show a pretty splash screen (gordon holding a shotgun) but if you hit ~ (console) you could see what it was doing line by line, therefore you could debug it when something wasn't loading or causing it to freeze. Progress bars are nice, but can you make it so I can bring up the console to see what source is doing?

                  That is all!

                  Comment

                  • hugo-rj

                    #10
                    I'm still unable to run my beloved CS:Source. That's getting really annoying.

                    Comment

                    • white_wolf111

                      #11
                      I like the idea about console showing the loading process.

                      Comment

                      • Csplayer089

                        #12
                        its not very big if you dont have dod:s.

                        Comment

                        • Cliche

                          #13
                          tru

                          Comment

                          • Vlux

                            #14
                            I have DoD and thank God for that new hitbox fix.

                            Comment

                            • Ava3ar

                              #15
                              7.5mb update with dod:s pretty big indead (usual updates are 1-2mb)



                              steam->view->bandwidth montior, tells you how much you downloaded

                              Comment

                              Working...