Que_? wrote..Quoted for truth.
No need to even play the new Assault rizzuh. The hostages get suck on eveything. They need to change all CS_ maps to DM. Until there is an update for the AI.
Basically as CT you have to take out all the T's as rescuing the hostages is near impossible! I mean my god it takes them ages to negotiate a 1/2 foot tall rail track when taking them out the front...
I know that even with good AI it's difficult, but this is just beyond a joke.
Well played with the new T model it's complete guff. Lipstick n' all! I really can't see why valve have decided to leave it up to the mod or server admins in the community so that people can actually pick and choose from the old and new models. Pathetic.
M server and just play with a friend to test the hitboxes out, assuming it doesn't lag to death like every other hl2dm server, you'll find similar hit registration problems. i've tried it myself and know for a fact this is true. oh, and there's one other problem. they're hit BOXES. this is stupid, because bodies are box shaped. add a few more polygons, people. they need to rework the lag compensation system, and the problems will be gone. there's no reason the hitboxes shouldn't ALWAYS be exactly where the model is. the hitbox location vs. the model shouldnt' have anything to do with the server at all. the location of the hitbox should be entirely clientside up to a certain ping where you could begin to exploit it. (and by that i mean like how in some other games people purposely lag out to get easy headshots on stationary models. with an entirely client-side hit detection system this is a problem unless you set a ping at which the system checks with the server like it is every time with valve's current detection model.)




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