6800 Ultra here, usually i get around 90 with AF and AA. get 40 now with the same settings in a lower quality map. what the fuck. and the new terrorist IS wearing lipstick.
CS: Source Update, Bug Fixes, and Assault
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RobinsonCutter -
GeOTek
Edited by [user="44043"] @ [time="1120709398"]RobinsonCutter wrote..
Oh, was that supose to be a change? Strange.... i didnt read anything about that in the update. Needless to say sounds like thats your made- up conscience fortitude for when you get headshotted. After all if it was you making the headshots i highly doubt youd be complaining about it.
oh, and the head hitbox is still fucking huge.Comment
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Premo_Maggot -
ZackMorris
Edited by [user="68155"] @ [time="1120715715"]
An up and coming clan, teamTG (The Gunslingers) has released the first cs_assault guide. This thing is short and to the point, but with almost 50 screenshots of various spots and also something I have never seen in a Map Guide - video. The guide has 7 different video clips!
Damn, these guys were quick, since what, it has been a whole 6 hours since the map was released
http://www.teamtg.net/
the link is right on the front page.Comment
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defuser
Gluttonus wrote..
^Idiot.....
first to post
This update is the best of all,most of the updates i saw is either bug fixex or the botsComment
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L-Kyne -
_Shorty
it seems like the player height was changed too, so that it now matches your 1st person view height. After years of having the model's head in the world being nowhere near your head height in 1st person it looks very strange. Everybody looks like they're really short now.Comment
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L-Kyne
The models have been shrunk too, it looks retarded:
http://forums.steampowered.com/forums/s...readid=310733Comment
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defuserComment
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_Shorty -
Tsop -
defuser -
RobinsonCutter
GeOTek wrote..
no it wasn't in the changelog dumbass, hence me saying it hadn't been fixed. and for you're information, i AM the one getting headshots. it's way too easy--shooting in the general area of the head is an instant kill, and that's not fair for anyone. my point is if you turn on show hitboxes and look at a model standing still, the hitbox for the head is the size of the entire CT helmet. that's stupid, again, because getting shot in just the helmet, where the bullet's trajectory never would cross flesh, does not equal getting shot in the head. the hitbox should be the size of the terrorist model head, and the size of the CT model head minus the helmet. dipshit.
Oh, was that supose to be a change? Strange.... i didnt read anything about that in the update. Needless to say sounds like thats your made- up conscience fortitude for when you get headshotted. After all if it was you making the headshots i highly doubt youd be complaining about it.L-Kyne wrote..
wish i had that kind of vertical leap in real life!
The models have been shrunk too, it looks retarded:
http://forums.steampowered.com/forums/s...readid=310733
just wanted to again point out that jess cliffe is an idiot. there are NO shaders in that map. well, almost none. i can understand there being no shaders if he created every texture from scratch. it doesn't excuse it, but it's understandable that a shitty mapper like himself didn't have time to finish the shaders before the release date. but he didn't create the textures. they were all HL2 textures, all of which have their own shader overlays. he just didn't put them in the map. and yet you still get crap fps in it. how is that? it's like what happens in Unreal mapping when you don't zone it.Comment
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Salamandra
Tsop wrote..
...Not good, but why would you go on the railroad tracks with the hossies?
Hossies are getting stuck on the railroad tracks... Not cool at all.Comment
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RobinsonCutter
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