learn english. anyway. back on subject. the new model sucks because it's head is fucking huge. the head hitbox is too big as it is. just shrink the damn thing. the hitbox is LARGER than the CT model head. i guess it's because of the helmet. guess valve forgot that the helmet wasn't part of the brain and a shot that only hits the helmet and never crosses tissue isn't fatal. the hitbox on the CT should be SMALLER than the actual head, which would make the current T head fill the box. why don't i get paid for this shit?
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Bigun wrote..
LOL very true. Good post :)
enTro emailing Valve would sure be a better way to get their attention than posting on here flaming everyone else because they dont have your hit detection problems.
ive always thought the CS community was rather odd - things like bullet casings ejecting on the 'wrong' side get you people extremely agitated for osme reason.
And as for the hit detection.. Guess what? You fucking missed! So sick of hearing about this hit detection issue. These people don't get 100 frags a map so they think its the game... YOU MISSED! Get over it.
I have no issues at all with hit detection. Its great imo.
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|azure| wrote..
Yeah, that must be it.
And as for the hit detection.. Guess what? You fucking missed! So sick of hearing about this hit detection issue. These people don't get 100 frags a map so they think its the game... YOU MISSED! Get over it.
I have no issues at all with hit detection. Its great imo.
I've played six seasons of CAL, main, intermediate, open (unfortunately). I've attended atleast 20 LAN tournaments and have won 4, and I've been playing since beta 7. I think I'm just a tad experienced enough to tell when my shots should be hitting when they're not. Unless aiming is radically different than 1.6 was (I'm not talking about spraying and recoil), and it shouldn't be, something is fucked up.
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Yay the update made all the walking out of time to the sound. (like 2 steping sounds for every one step), or is it just me?
I don't like the new t, i wan't the old one back.
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