Source Netcode Explained

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  • [CyW]-=BigBear=-

    #31
    From the article:
    So if you turn on sv_showhitboxes the player hitboxes are drawn in server time, meaning they are ahead of the rendered player model by 100 milliseconds. This doesn't mean you have to lead you're aiming when shooting at other players since the server-side lag compensation knows about client entity interpolation and corrects this error.
    FFS, read the article before you start to whine about hitboxes still being off in some stupid video.. I was and am right when I say people will always continue to whine about everything in the damn game out of pure ignorance.. And the so-called AWP god from 1.6 that can't hit shit in CS:S, I don't have that problem, so it must be you, thxs..

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    • HACKER HELL STORM

      #32
      cant we all just offer constructive criticism and show each other the courtesy we show our mothers when theyre on their periods?

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      • |azure|

        #33
        I don't even need to read it. I have no complaints about the netcode or hitboxes. Game works fine. When I shoot at the head, I get headshots, when I miss I miss.



        If you play on a server that is hooked up to a less than great network, then you may have a problem.



        People just need an excuse why HL1 CS is the game to play forever. And thats mainly because there are a bunch of kids with no money no jobs to upgrade equipment.

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        • Cliche

          #34
          |azure| wrote..

          I don't even need to read it. I have no complaints about the netcode or hitboxes. Game works fine. When I shoot at the head, I get headshots, when I miss I miss.



          If you play on a server that is hooked up to a less than great network, then you may have a problem.



          People just need an excuse why HL1 CS is the game to play forever. And thats mainly because there are a bunch of kids with no money no jobs to upgrade equipment.
          well said

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