Beta Release of Mill for Source

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  • nebula169

    #16
    Edited by [user="16656"] @ [time="1117688611"]

    might wanna add '&league=css' to the link



    and wts, mill and fire are balanced comp maps, if a server puts them into pub rotation, its either run by nubs that want to put something that made news on their server, or the server caters to more experienced players

    Comment

    • Gpig

      #17
      Oh, and I hope fire never makes it so source. It would be like introducing disease to a disease free civilization.

      Comment

      • GeOTek

        #18
        Edited by [user="44043"] @ [time="1117696764"]

        Thortok2000 wrote..

        One of the main reasons I would want to change from 1.6 to CS:S if I could is the graphics, otherwise if people wanted to play this map they could play the 1.6 version.



        The textures are updated, now find something other than crates to use as cover, vary the walls so there's a little bit of scenery, and add props. And also don't make the ground so flat.



        Actually go out and look at whatever you're basing this off of and make the map look like that.
        As far as i know, the competitive community doesnt want to change thier ever so adapted maps. So CAL did the right thing to please thier party by staying true to the map's rudimentary. Because unlike people who play for just fun and recreation, competitive players have every little detail down.

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        • Pan the Goat God

          #19
          Who plays cs for fun?

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          • m4elite

            #20
            not me,



            i do it to get pissed off

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            • Supersonic^

              #21
              omnirage wrote..

              aestheticly speaking, it's poopy.
              Meh, I'd rather have this than the awful de_inferno update.

              Comment

              • flippo

                #22

                Comment

                • ultracooldom

                  #23
                  this map looks great, not too fancy like inferno.



                  i reckon inferno was way overdone way way overdone

                  Comment

                  • VuLLrath

                    #24
                    nice map, now fix the aiming and hitboxes so that spraying point blank with a m4a1 or a ak47 doesnt miss 24-7 anymore.



                    also wtf is up with sources rates... they must be big time differing then cs 1.6... i put my rates in and i get 8 choke 6 loss...



                    cl_cmdrate 100

                    cl_updaterate 100

                    cl_cmdbackup 3

                    rate 25000

                    cl_rate 15000

                    cl_smooth 0

                    cl_lagcompensation 0



                    the game jerks around like as if someone is playing with a friggin track ball and a old geezer thumb.



                    i have p5gdc deluxe motherboard 1024 ddr2 system ram, ati 700x pro 256 mb video card, intel p4 3.20 overclocked to 4.1 ghz, 200 gig C: hard drive. i know i need a better vid card i guess, but at max settings with 4x anti alias and 4x anti sotropic filterin i still get 80 fps.



                    my comp aint bad, its just the vid card and the rates or my DSL 768 crappy bandwidth.



                    any info on how to stop the twitching, would greatly be appreciated.

                    Comment

                    • Supersonic^

                      #25
                      cl_smooth & cl_lagcompensation are there for a reason, y'know. Shouldn't ever change cl_rate either.

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                      • Eleventy

                        #26
                        ultracooldom wrote..

                        this map looks great, not too fancy like inferno.



                        i reckon inferno was way overdone way way overdone
                        Very true.

                        Comment

                        • [CyW]-=BigBear=-

                          #27
                          Edited by [user="6035"] @ [time="1117719998"]

                          Zips wrote..

                          There are blue lights too.



                          It's a competition map, not an eyecandy map. It wasn't made by Turtlerock, so don't go expecting color.
                          It's bassicly a direct port of the CS 1.6 version (because "pro's" can't handle to much change).. It's even full of the old CS boxes/crates.. Proper CS:S maps don't use boxes/crates that much anymore.. They're no fun if you can't shoot thru them anyway..



                          @#23, turn mouse filter off maybe? And yes, turn lagcompensation on again (if you don't wanna have to lead your shots online)..

                          Comment

                          • ukHazard

                            #28
                            cl_rate doesn't exist

                            cl_smooth 0 is best for no jerkiness



                            Choke and loss are your connection or the server being crap.

                            Comment

                            • xlokix

                              #29
                              Looks as plain as the original. Bad job.

                              Comment

                              • ph03nix(k)

                                #30
                                This may be off topic :



                                But what the hell happened to the threeboy calenders?

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