solidsniper881 wrote..amen to that
could we get all 4 Models on each team please and thank you!
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Ok so this is the third CT model, we've got two terroist models (one sitting there with a broken wrist attachment)...
How about actually giving us a choice of which to use instead of constantly updating and over riding the last one?
Better yet, make an entity to choose which model goes to which map. Example; picture, model suits the map and probably italy. Current model suits office (snowy) as hes wearing thicker clothes.Comment
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I like azz0r's idea. I'd much rather have uniform appropriate models than the 'Superfriends' approach. In fact, I think it'd be cool if they gave you a base model and you could configure it to how you want it to look (i.e. helmet on or off, ammo pouches on hip or belt, goggles on, on helmet or around neck, etc.)Comment
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I like the fact there's only one model per team. I use minmodels in 1.6 anyway. Not to save RAM or anything, because I have plenty; but because you don't need multiple models per team.
What would be nice though was if their faces were unique. i.e. make the whole model exactly the same (like now), but make 20 or so faces per team, so each player has a different face.
Then again, you can barely see their faces so it doesn't matter.Comment
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