de_inferno was one of my favorite maps in 1.6, i pray to god it stays that way in source.
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Edited by [user="247345"] @ [time="1114269477"]Zips wrote..
Ok I took out personal gripes (new models, better hostages AI) What about game play? Better hit detection, first shot accuracy and recoil of some kind. Tweak the guns or just put a scope on the shottie and be done with it.
What exactly is wrong with the game besides personal gripes?
And if it's just that, save it for the in-game suggestion/bug reporting tool (F4).
In the game now all you have to do is hold the fire button down and run around. It's boring. No need to stop, crouch aim then fire. No need to even burst fire.
[edit] they also need to take out the build-in hax(S) :)Comment
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n1k23 wrote..
if i didn't know better i'd say that's what it was. they out to rename it cs_compound2 and add hostages on the ship.
Anyway, another compound?
How fucking hard is it to make 3 maps in a row that AREN'T using the same texture set. Or better yet, stop using HL2 textures. For a company with like 4 texture artists, they sure to piss around a lot with old material.Comment
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no que, im just talking about client hooks that allow you to use cheat codes which are flagged as cheats using the sv_cheats command, even if sv_cheats is set to 0.
for example you can use the _special command or the r_3dsky 0 command with these client hooks, whereas normally you cant because they are covered by sv_cheats 0.
of course the hooks cant unlock the god or noclip commands or anything like that. those are singleplayer cheatsComment
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