New Map - de_port

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  • SteelV

    #31
    Edited by [user="98151"] @ [time="1110542221"]

    wingm8 wrote..

    they haven't made it yet fool
    I realize that, my point is they should get to work :)

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    • MikeJ

      #32
      I'll like it as long as it doesn't look like it's straight out of the HL2 SP campaign, I fear the worst though.

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      • bullet_head

        #33
        bleek wrote..

        nuke wasnt a map that you shot thru walls a lot compared to others.
        Have you even played nuke!? Just about every location was spammable.

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        • farmer brown

          #34
          I hope it don't turn out to be another de_airstrip. Uggh....

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          • Syx

            #35
            Not being able to shoot through walls is a MAPPING DECISION, it has nothing to do with the game/engine.

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            • decidence

              #36
              Actually it looks a lot like cs_docks

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              • LeRaldo

                #37
                Syx wrote..

                Not being able to shoot through walls is a MAPPING DECISION, it has nothing to do with the game/engine.
                And? Each official map so far has made spamming absolutely worthless. It's still a fault with CS:S.

                Comment

                • ma_cherie

                  #38
                  LeRaldo wrote..

                  And? Each official map so far has made spamming absolutely worthless. It's still a fault with CS:S.
                  God forbid you actually try.

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                  • 5p00k

                    #39
                    I think it is a cool idea, but as MikeJ said, It might be too much like HL2, which will bring back unwanted memories...



                    It might be a worthwhile map tho if, say the CT's start on a submarine in one of the docks to make ti seem they were transported in the sub, and also to make it more fair for the T's, as bombsite b is right beside CT spawn site.They should have to go further for bombsite B but the same distance to A, so the sub would be on the opposite side to where spawn is written on the south side, on the other side of the glass roof building.

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                    • LeRaldo

                      #40
                      ma_cherie wrote..

                      God forbid you actually try.
                      What?

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                      • Supersonic^

                        #41
                        MikeJ wrote..

                        I'll like it as long as it doesn't look like it's straight out of the HL2 SP campaign, I fear the worst though.
                        Yeah, cs_compound looks so much like a HL2 map it's unbelievable. Much like cs_siege looked like it was straight out of the HL1 SP campaign, and we all know how crap that map was.



                        Obviously that map was also crap for gameplay reasons, but still... meh.

                        Comment

                        • xlokix

                          #42
                          Edited by [user="41447"] @ [time="1110562547"]

                          DragonJOeCool wrote..

                          oilrig was an as map...
                          Oh my, because it has an AS in front of it, that means it can't remind us of anything else that doesn't have AS in front of it right?

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                          • DarkViper311

                            #43
                            Zips wrote..

                            That'd be cool. Leave the new maps to Valve, and the remakes to Turtlerock.
                            Seconded.

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                            • bleek

                              #44
                              Edited by [user="69358"] @ [time="1110571760"]

                              bullet_head wrote..

                              Have you even played nuke!? Just about every location was spammable.
                              guess its only effective tho if you are a hacker :o. Otherwise its like any other map. 2 choke points, terr tend to camp a lot, and CTs got advantage. Which is fine by me.



                              Now instead of just contridicting everything I say...how bout backing up your words with proof.

                              Comment

                              • f0liage^

                                #45
                                Edited by [user="18244"] @ [time="1110577241"]

                                bleek wrote..

                                guess its only effective tho if you are a hacker :o. Otherwise its like any other map. 2 choke points, terr tend to camp a lot, and CTs got advantage. Which is fine by me.



                                Now instead of just contridicting everything I say...how bout backing up your words with proof.
                                Firstly watch a demo of any half decent clan on nuke in the last 2 years and you will see them shooting the walls randomly trying to get kills thru them.

                                Next there even articles on sites like gotfrag about where the best spam points are and how effective they are.



                                Finally there is even a version of nuke which has semi transparent walls so u can practise on your own or on a private server with your clan and see where your bullets will hit when u shoot thru the walls.



                                Do you need any more proof? Now shutup and quit posting messages which make you look like an idiot.

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