Big Steam Updates

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  • Haklin

    #106
    psycho_groupie wrote..

    After the update i am not able to play cs_compound, i get this message



    Couldn't CRC map maps/cs_compound.bsp, disconnecting



    please advise
    you'll get a quick response in the steam probs forum.

    Comment

    • Thortok2000

      #107
      vamiciouskanid wrote..

      Wow .. You resort to calling me names - Obviously you have never played with bots ... These things are fucking hard to play against ... But you are prolly a n00b and have bot_difficulty set to 1
      I don't have CS:S in the first place but:



      A) It's the stupidest map ever, all you do is run and gun

      B) Humans vs. bots I would find boring probably, I think a bot would make a better teammate than the average CS player

      C) Knives only for bots? It sounds like an execution line, no challenge at all. "Stand there bots while our team kills you every 14 seconds"...



      I still say those settings on that map sounds absolutely, postively, completely and astonishingly mindless.

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      • entRo

        #108
        So don't play it, and shut up. Thanks!

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        • Bigun

          #109
          entRo surely you can see where he's coming from, or understand his point of view even if u dont share it? CS IS over 6 years old now...its a long time to play one game that hasnt fundamentally changed a great deal....hopefully Valve will start pumping out some new and innovative multiplayer intellectual property soon-ish...

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          • donkeynuts123

            #110
            Ok so this is my opinion on the new steam updates. Everything in these new updates is perfect except 1 thing. The new ct model looks like hes going to go fucking paintballing or to an airsoft war, just my opinion. Besides that great job on new update valve.

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            • entRo

              #111
              Bigun, I disagree. If Valve wants to put out something new, let them. They don't have to. I probably wouldn't buy it anyway. I like CS, it doesn't get old to me over time (I can't play for too long in one sitting before getting tired of it). As long as people are going to continue to buy and enjoy CS or CS:S, I don't see a need to change things up.

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              • Thortok2000

                #112
                I disagree, entRo. There's always room for improvement. It's just a matter of whether that improvement is successfully imagined, created, and implemented.



                Otherwise you're calling the games 'perfect' and nothing's perfect.

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                • |azure|

                  #113
                  hrrmm loaded up q3 today. looks just as good as source and runs 10000000000000 times better.



                  Why can't valve make their games run that nice? maybe openGL is the way to go.



                  Pretty sad that a several year old game looks just about as good and runs much better. Even without the bumpmapping shit it looks damn near as good to me.



                  We really need a game to take over CS... Hell q3 blows away the looks of cs1.6 and still runs better. Valve sux.

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                  • Vlux

                    #114
                    |azure| wrote..

                    hrrmm loaded up q3 today. looks just as good as source and runs 10000000000000 times better.



                    Why can't valve make their games run that nice? maybe openGL is the way to go.



                    Pretty sad that a several year old game looks just about as good and runs much better. Even without the bumpmapping shit it looks damn near as good to me.



                    We really need a game to take over CS... Hell q3 blows away the looks of cs1.6 and still runs better. Valve sux.
                    The q3 engine is a lot more powerful than the HL1 engine, even though Valve did use some of the q3 engine's leaked source code (yes, it was leaked, go read about it). As for the OpenGL thing, I do believe you have the ability to switch between OpenGL and DirectX.

                    Comment

                    • 3DZOEF

                      #115
                      Yeah is it just me or did i notice a different (more powerfull force when hit in the head by bullet) dead animation when you headshot someone...



                      Normally they just crumbled to the ground when dying now they get slinged back when shot in the head! Thats nice though...



                      And the weapons in custom maps dont dissapear anymore since this update? You know after starting a round in fy_iceworld_orig for example the weapons dissapeared when not picked up by a player now they stay put.. The one clip magazine bug is still there though. (you only get one full clip and no reserve ammo with weapons you pickup in custom maps)

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