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Sneak Peak at Compound

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  • #76
    I find it sad how pitiful the main society of CS is.



    "This map sucks."

    -Why?

    "I don't like it."

    -Why?

    "Because it sucks."



    They MIGHT mention how they don't know the map.

    -So learn it.

    "I don't want to."

    -Why not?

    "Because it sucks."



    About the only time I hate a map is if it's A) Too small, B) Poorly made, C) No objective, D) Frag-fest, and sometimes E) Overplayed.

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    • #77
      When will people realize that "looks" are nothing? CS 1.6 looks like shit, but it's still popular. You can't determine the quality of a map from two screenshots.

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      • #78
        Looks a bit too sniper/awp/fast sniper friendly

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        • #79
          I2o[G]uE TacT-X wrote..

          When will people realize that "looks" are nothing? CS 1.6 looks like shit, but it's still popular. You can't determine the quality of a map from two screenshots.
          Oh what a shitty attitude - aslong as it plays good it can look boring and average?



          Why the fuck would you build the source engine to run an average looking map? Waste of time.

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          • #80
            agreed. btw aztec sux omg awp fest wtf i always die that map sucks. ggkthxbye.

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            • #81
              azz0r wrote..

              Oh what a shitty attitude - aslong as it plays good it can look boring and average?



              Why the fuck would you build the source engine to run an average looking map? Waste of time.
              I think his whole post revolved around
              You can't determine the quality of a map from two screenshots.
              and I would agree. It looks good, but will it play well? If we've learned anything about the maps Valve has put out as of late, no it wont. Hopefully it will though.

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              • #82
                source maps are new, give them a break. not that they'll ever fix them, but give them a break.

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                • #83
                  Thortok2000 wrote..

                  I find it sad how pitiful the main society of CS is.



                  "This map sucks."

                  -Why?

                  "I don't like it."

                  -Why?

                  "Because it sucks."



                  They MIGHT mention how they don't know the map.

                  -So learn it.

                  "I don't want to."

                  -Why not?

                  "Because it sucks."
                  You forgot, "Because it's not Dust."

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                  • #84
                    HitmanCodename48 wrote..

                    source maps are new, give them a break. not that they'll ever fix them, but give them a break.
                    finally you say something good for once. Great job.

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                    • #85
                      HitmanCodename48 wrote..

                      i dont' mean the paneling, i mean how the texture doesn't appear to be designed for the building. the bands on it look like they're designed to be at ground level, and the mapper just stuck the texture on the building that was 3 times too large anyway.
                      What pic/texture are you referring to?



                      Lets not call it an AWP map yet. My guess is the spawn points and level design have been tweaked so the majority of confrontations take place inside the buildings. With the outside being the long way around. It's a bit difficult to criticize the level design with those screenies.

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                      • #86
                        Where's Jenna?

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                        • #87
                          acc_int wrote..

                          finally you say something good for once. Great job.
                          hahaha, amazing aint it

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