Sneak Peak at Compound

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  • CSN NewsBot

    #1

    Sneak Peak at Compound

    For those of you who keep up with the Steam games' news, you will have noticed a few images for the new cs_compound that is in the works. Having undergone recent playtesting, the map is still on track for a release sometime in February.



    You can check out the screenshots from the news update, or simply look below.



  • -AK-

    #2
    w00t, looks good

    Comment

    • GrimmyD

      #3
      not very impressive for the source engine, but might play well?

      Comment

      • JTF_Cobra

        #4
        It looks to me like a HL2 map, which is fine to me. It looks good, I can't wait to play it.

        Comment

        • entRo

          #5
          GrimmyD wrote..

          but might play well?
          Why would you say that? It does look good though.

          Comment

          • Mr. T

            #6
            Where's de_train? :O

            Comment

            • Zips

              #7
              It's looking pretty good so far. Seems as though there aren't too many un-needed "extras" to the map which is nice.



              Can't wait to give it a try myself.

              Mr. T wrote..

              Where's de_train? :O
              It's in the works? Different teams can make different maps I'm sure.

              Comment

              • Shadow

                #8
                Or it's possible that some maps don't belong to valve; I don't think valve hired CryptR or Zaphod_Beeblebrox.

                Comment

                • cheetarah654

                  #9
                  or noth1ng



                  looks bland.

                  Comment

                  • AceR

                    #10
                    not to hot.

                    Comment

                    • m4yco

                      #11
                      HE-MAN!

                      And the Masters of the Universe.



                      I am Adam, Prince of Eternia, defender of the secrets of Castle Greyskull.

                      This is Cringer, my fearless friend.



                      Fabulous secret powers were revealed to me the day I held aloft my magic

                      sword and said:

                      "By the power of Greyskull"



                      HE-MAN!



                      "I have the power!"



                      Cringer became the mighty Battle Cat.

                      And I became He-Man, the most powerful man in the universe.



                      Only three others share this secret.

                      Our friends the Sorceress, Man at Arms and Orko.



                      Together we defend Castle Greyskull from the evil forces of Skeletor.



                      HE-MAN!

                      Comment

                      • [SXE]Sgt. Pepper

                        #12
                        looks interesting...

                        Comment

                        • ~$Mo]{e~

                          #13
                          off of 2 screenshots... it looks like it will have gameplay similar to milita with the setting of assault. Im sure it will be fun. I always enjoy urban settings. Anything can be better then some of the maps currently is source.

                          Comment

                          • azz0r

                            #14
                            Wasnt this the map Narby was making for CS?



                            Except it was more muddy - Id like to see a muddy CS map, this just looks like a general map.



                            All the maps up until de_tides had very distinctive fresh texture and model sets, no anymore it seems

                            Comment

                            • entRo

                              #15
                              While we're talking about Source engine stuff.. I have a problem.



                              When playing Garry's Mod for HL2, I can't see physics props from a distance. The smaller the object, the closer I have to be to see it. Example, for a coke can, I have to be almost kicking it to see it, but with something large like a fountain, I can see from a pretty good distance. Objects fade in and out of view the closer and farther I get from them.



                              Can anyone help me? It's pretty annoying. I'm not really sure if this happened in HL2 or CS:S, it's been some time since I've played either.

                              Comment

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