GotFrag? introduces a series of articles, entitled "Map X-Ray", that break down maps utilized for competitive play by starting out with de_nuke. From chokepoints to plans of attack, this analysis on "a very large and complicated map" features it all.
Terrorists need to be very careful attacking the bombsites in nuke. A poorly thought-out rush can end in complete disaster. It is not uncommon to see a Counter-Terrorist who knows where to sit getting two, three, or even four kills in under a second, especially in the ramp room. There are two important things the terrorists can do to avoid getting slaughtered when going through choke points: they can create distractions, and they can use grenades.Click here to read this fine analysis, or don't and pretend you are some kind of mutated offspring of HeatoN and Ksharp.
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