Prodigy Comparison

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  • CSN NewsBot

    #1

    Prodigy Comparison

    Amped eSports kicks off their series of articles comparing old CAL maps from Counter-Strike 1.6 to the updated versions utilized in Counter-Strike: Source by featuring de_prodigy for their first issue. The helpful screenshots coupled with great descriptions in this article make it a fantastic read.
    All in all, I really like the changes made to de_prodigy. The majority of the strats for the old version can still be used, but they have to be executed differently now. I think the biggest impact on this map from recent changes will be for Ts attacking long A. If a good AWPer is covering long A, or even 2 people, it is very tough to get down the hallway. Heavy smokes, especially since there is no 16 bit, and flashes must be used by Ts if they want to attack long A.
    Click here to read this thorough comparison between the new and old versions of de_prodigy.
  • BBG

    #2
    Prodigy rules.

    Comment

    • DchozN

      #3
      Edited by [user="29476"] @ [time="1105056579"]

      This news piece has been re-posted as the article was taken down for some time (reasons I do not currently know - edit: Amped took down this article as they received large unexpected amounts of traffic), and I have thought to believe it was a permanent change set by Amped. Fortunately I was mistaken, and it has been obviously re-posted. I apologize for the mix-up.

      Comment

      • entRo

        #4
        Before anyone says it, cs_siege is shit and it wont be any better on CS:S. Stop asking.

        Comment

        • Stone Cold Spider 3:16

          #5
          prodigy is nice in CS:S

          Comment

          • HACKER HELL STORM

            #6
            Before anyone says it, cs_siege is shit and it wont be any better on CS:S. Stop asking.
            well ok then mr tough guy..



            the reason i say siege is because every map converted to source so far has been 10 times better than its 1.6 counterpart, with the exception of havana which i never liked anyway. siege has a unique layout when compared to a lot of the other maps so it brings with it unique game play.



            but my big idea behind this being that with the new engine they can reintroduce an APC of some sort, perhaps something like the static ones currently present in aztec and piranesi.



            let the flames begin!

            Comment

            • xelander

              #7
              prodigy looks great in cs:s on a side note...what's with the potd lately?

              Comment

              • entRo

                #8
                HACKER HELL STORM wrote..

                well ok then mr tough guy..
                Yes that is me. :\
                the reason i say siege is because every map converted to source so far has been 10 times better than its 1.6 counterpart, with the exception of havana which i never liked anyway. siege has a unique layout when compared to a lot of the other maps so it brings with it unique game play.
                Considering that siege's gameplay is awful at best, CS:S couldn't make it a decent map. The maps ported to CS:S are improved upon. Siege doesn't have anything good to work off of. Unique gameplay? You mean like.. ridiculous stand offs and a ton of sniping? That's not unique. There isn't any gameplay features left that could be introduced into a serious map that havn't already been tried.
                but my big idea behind this being that with the new engine they can reintroduce an APC of some sort, perhaps something like the static ones currently present in aztec and piranesi.
                Yea, that idea sucks.



                What could the terrorists do against an APC? More importantly, consider the extreme probability that the APC would be driven by some idiot off a cliff, or just into a wall. Vehicles don't belong in CS or CS:S. I think Valve has realized that and they're steering clear of it.

                Comment

                • Antinous-ODY

                  #9
                  well.. i personally loved the apc in siege, that thing was fuckin hilarious



                  reminds me of the days when life was awesome ... that map raped

                  also.. i think they should bring back rotterdam and the one that was like.. cs_thunder?? i think it was thunder



                  also.. one thing that I get all the time in source is people who don't even know anything about the original cs..



                  I was playing in a prodigy server, and I brought up that someone was redoing docks. The first response I got was "Is the buggy in it??!?!" I wanted to strangle that person so badly.. but instead I just tried to clarify. The person then proceeded to become thoroughly disappointed in the fact that it wasn't "the docks" from HL2, but instead an old cs map.



                  I have one question though.. Am I crazy, or didn't the docks in the original have a crane or something? I might be thinking of a Rainbow 6 map... But I don't think so, because I thought there was a nice camping/awping spot there.. (I was a noob then)

                  I also remember having a nice spot on the old school aztec behind a half-sunken stone thing somewhere by CT spawn... anyone know where I can get a copy of old aztec, from like 1.0/1.1??

                  Comment

                  • Cliche

                    #10
                    entRo wrote..

                    Vehicles don't belong in CS or CS:S. I think Valve has realized that and they're steering clear of it.
                    ho ho - vehicles and steer, geddit ?

                    Comment

                    • Mr. T

                      #11
                      One thing I've found is that people who have played CS for longer seem to enjoy siege a bit more. Maybe nostalgia or just that it's gameplay is simliar to cs_ maps that people used to play quite often (docks to name one)



                      PS when you say it sux, you're kind of ripping on a dead dude



                      PSS the APC was cool (if gimmicky) when it was in siege, it would be cool to see it again; jeepathon would be cool converted to source too :)

                      Comment

                      • defuser

                        #12
                        at least the 1.6 prodigy doesn't cause seizures lol,that one thing good about it.

                        Comment

                        • FatboyTim

                          #13
                          The CS:S Prodigy causes seizures?

                          Comment

                          • [CyW]-=BigBear=-

                            #14
                            There was some disccussion about it yeah.. Some flashing light at CT spawn blablabla..



                            I think people that want to be 100% save from seizures shouldn't play FPS games at all..

                            Comment

                            • Webly

                              #15
                              Entro...your a retard. Go back to playing Pong.....bloody American Know it all

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