Prodigy Returns

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  • Stagger Lee

    #106
    entRo wrote..

    That's probably because most of the maps simply suck. A few maps play very well, so naturally, people will want to play them. Who goes into a pub and looks for a tactical game? I go into pubs so I can kill 10+ people a round. That's fun. Getting lost in a giant map looking for some ass who could be behind any of the 100 randomly placed boxes and then getting killed by him, even though he's crappy and carrying a P90.. just sucks.
    I look behind boxes and usually get that guy with the P90. You should stick to fy maps if all you want to do is spawn, buy and shoot.

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    • kerosine99

      #107
      peagle where'd those come from?



      edit: http://www.steampowered.com/forums/show...6#post1799426



      i see now.

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      • |=AoGO=| DaButcha

        #108
        I2o[G]uE TacT-X wrote..

        The map reminds me of the maginot line.
        Is that an omen for the map failing miserably?

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        • Deletable_Man

          #109
          tasty



          looks like it borrowed some idea for the t spawn ramp from that er.. "other" fan made prodigy.. know which one Im talking about? the outdoorsy one? 2k maybe. meh whatever.

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          • Spedmaster

            #110
            Nuke, train, inferno, militia, vostok, etc are all good and fine. Whatever.

            But I seriously think we need to consider a port for the elegant map "catbutthole". Think of the children.

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            • smallguy78

              #111
              I didn't realise prodigy was a mine, I thought it was a testing site along the lines of black mesa. Cliffe should stick the cliff (no pun intended) back in, apart from that it looks nice. But looks nothing like prodigy.



              I'd prefer a set of new maps than rehashing the old ones. The olds ones in cs source don't play that well, although that seems to be the fault of the source engine - good for hl2dm style games, not for the counter-strike aim system, where accuracy and movement is more important than eye candy.

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              • Cliche

                #112
                Spedmaster wrote..

                But I seriously think we need to consider a port for the elegant map "catbutthole". Think of the children.
                roflcopter

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                • Stagger Lee

                  #113
                  Shoot..the existing Source maps may be fun if hackers weren't so rampant. I'd like to think VAC implementation will be one of the next updates. Same goes for CZ. I suppose it's true for 1.6 nowadays as well but I stopped playing it when I started CZ. It's the same as 1.6 but with more polygons and hilarious hostie behavior.

                  Hacking is getting out of hand again, seriously.

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                  • Linux

                    #114
                    The new picture rock! I'm sooo dieing to play it now!!! GIVE IT TO US!!! NOW NOW NOW!!! lol. I can't wait. It looks sooo great. Remind me of HL2 prision map.

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                    • MrBo

                      #115
                      entRo wrote..

                      That's probably because most of the maps simply suck. A few maps play very well, so naturally, people will want to play them. Who goes into a pub and looks for a tactical game? I go into pubs so I can kill 10+ people a round. That's fun. Getting lost in a giant map looking for some ass who could be behind any of the 100 randomly placed boxes and then getting killed by him, even though he's crappy and carrying a P90.. just sucks.
                      Most of these maps "suck" because noobs never take the time to learn the layouts, or how to play them. Find a server with people who know the maps and they will be just as fun/more fun than dust2.



                      Some of these maps require you to not be afraid to die in order to accomplish things. If all you're thinking is "omgz0r gotta be higher on /top15" than the map is going to turn into a camp fest. Too bad theres massive idiots out there who think camping it out for a higher ratio = "omg I'm uber l33t".



                      Seriously give some of those maps a REAL chance, real as in more than 3 rounds, and you'll see the gameplay value.



                      BTW, if you're dying to a p90 thats camping behind a box, than you really suck at counter-strike.

                      Comment

                      • Gatorade

                        #116
                        It's different... might be better....



                        but what the heck's up with that lime green color? ugh

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                        • acc_int

                          #117
                          Gatorade wrote..

                          but what the heck's up with that lime green color? ugh
                          because you puked on it? i don't know..

                          Comment

                          • Hobbit6

                            #118
                            lol



                            looks awesome but I guess it's not really my map anymore..=(

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                            • peagle

                              #119
                              Hobbit6 wrote..

                              looks awesome but I guess it's not really my map anymore..=(
                              i dunno, it still looks like the layout is 85% Manilov

                              Comment

                              • roonow

                                #120
                                how 'bout stoppin the teasin and doin some releasin

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