Steam Article

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  • Evil Timmy

    #16
    To further clarify my idea...first of all, since this would likely be an online-based product (at least, until a series hits critical mass to be pushed as a retail collection), there'd be plenty of online discussion about the different episodes. It'd also be nice if Valve set up a moderated Amazon-like comment system, so you can get the easy star rating along with detailed user comments without having to deal with pages of l33t- and profanity-ridden gibberish. Professional reviews would be up to the reviewers, but I suspect they'd learn pretty quickly not to judge the whole series based on a single episode.



    As for the purchasing system, I'd split it into two separate categories: first, a straight-up purchase of each episode, which I'd target at US$7.95-9.95 (inital episodes would be free, or under $3), and a monthly subscription, which gives you all the intial episodes you desire and two regular episodes per month (which you 'own' forever), for $10-15. Of course, there'd always be the possibility of special deals at certain times, or packages of episodes, or discounts on large purchases, but those'd be the primary selling points.



    These are set up to be very much like episodes in a TV series, or at least like good episodes. Each one should be entertaining standing on its own, but also something that adds to and is a consistent part of a larger whole. The intro episodes are like a pilot: you see what the audience thinks of them, and choose to run with it or drop it based on that reaction. And, of course, like has happened with a number of TV series in the past, when they get a strong enough following, they get a higher-quality feature production (a movie in the case of a TV series, a triple A title in the case of a game). And what better way to test out an indie dev team? An established publisher (or even Valve) could, fairly cheaply, set them down with good dev tools and an easy distribution method, and let them loose. Then, that publisher has first option on their next game (or retail distribution of what they've already produced), but can also drop them if their game doesn't get enough love from gamers and the gaming press.

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    • kerosine99

      #17
      hmm.. with that idea steam becomes the new television. a deluge of products all competing for your attention. advertisement would play a huge role...



      but i like it. competition is always good.

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      • Cool Mo D

        #18
        steam needs to die in a fire

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        • marc___1

          #19
          or a freezer

          slower and more painfull that way

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          • Vlux

            #20
            b3dlaM wrote..

            excellent article, really shows how revolutionary Steam really is.
            And how awesome Valve really is.



            They should let you download the manual through the Acrobat Reader format. But I guess it's just not the same when it's not on glossy, pretty papers.

            Comment

            • bullet_head

              #21
              Vlux wrote..

              And how awesome Valve really is.



              They should let you download the manual through the Acrobat Reader format. But I guess it's just not the same when it's not on glossy, pretty papers.
              Actually there isn't going to be a manual for the boxed version.

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              • azz0r

                #22
                I love steam, Valve has won me over *drops pants*

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                • HypeR-CybeR

                  #23
                  good reading.

                  Comment

                  • le gritche

                    #24
                    Evil Timmy wrote..

                    They could offer the first episode (or a portion of it) for free or at a very minimal cost, or include it in a general subscription that encompasses many more products. Then, on a more-or-less regular basis, they put out new content, which you can choose to buy to continue the story.[...]
                    steamcrack, good idea, as crack addicts are probably the ideal consumers.

                    Very good idea, though advertising such products would be hard (and you might miss a significant share of the consumers, if online buying is mandatory)



                    It's also more risky for developers, because if people don't like the 'episodes', you're left with very little money compared to the price of a boxed version. It's a system more open to new developers and more risky for established ones.

                    Getting ridden of the publishers (except that Valve will have a quite similar role then) and allowing a 'buy small parts as you like', it's certainly good for consumers. That is, if they are not lost by the online picking and buying.

                    Comment

                    • Mobius?

                      #25
                      Evil Timmy wrote..

                      Half-Life 3 is only a couple of years away...



                      An option that I haven't seen much discussed, but one that Steam would make very possible, is episodic content for a game. They could offer the first episode (or a portion of it) for free or at a very minimal cost, or include it in a general subscription that encompasses many more products. Then, on a more-or-less regular basis, they put out new content, which you can choose to buy to continue the story. Steam, with their content streaming, is an ideal platform for this, and tied in with some sort of subscription, this sort of thing could really take off.



                      Also, I know quite a few people, usually those who have most of their time taken up by work, who would prefer shorter games that give you a complete story (or a single satisfying episode) and enjoyable gameplay, but can be wrapped up in a couple of hours. Get much longer than 6 hours, for most of these people, and you're talking about stretching it over many weeks, and it's easy to lose interest over that span of time. It's also attractive to developers, who would (I hope) be able to license Source for less in exchange for Valve taking a bigger cut, but who would also have less startup costs and a shorter development cycle. It'd be a great way for smaller studios to showcase their work, and hopefully get picked up by a real publisher.
                      Yes, because CS players love MMO style mission AND the subscription based payment.



                      /sarcasm

                      Comment

                      • WiLD^CarD

                        #26
                        From the article:The case won't be heard until next summer, at which point Sierra is hoping to win absolute rights to the "Half-Life 2" game, and Valve wants the case dismissed.
                        Do publishers provide finances for the game's development as well? Getting absolute rights to something you only provided distribution for would be completely ludicris.



                        I understand that they're concerned about losing money because of Vavle distributing the game through steam but they have no right to tell them that they can't and Vavle doesn't owe them a thing for it.

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                        • JaggedArrow

                          #27
                          fuvu...

                          Comment

                          • GeOTek

                            #28
                            yea 25 i thought that was weird too, The publishers getting FULL rights?w tf

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                            • XTRMNTR

                              #29
                              Steam could revolutionize the way content is delivered, but I think most customers would prefer to have a physical, tangible product. It's a matter of how well HL2 sells over Steam which determines it's future.

                              Comment

                              • azz0r

                                #30
                                Remember my password no longer works.

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