CS:S Map Goodies

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  • {(COMMANDO})008

    #16
    I'm working on some maps but I'm waiting on valve to release some more resources ,props and ect to hammer so i can start building maps. i am a perfectionist when it comes to buliding maps

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    • Stiffer

      #17
      Actually I'd love to see ported versions of cs_backalley and 747. Or is 747 not an official map anymore?

      Comment

      • Mobius?

        #18
        Stiffer wrote..

        Actually I'd love to see ported versions of cs_backalley and 747. Or is 747 not an official map anymore?
        Neither of those maps are still official.

        Comment

        • smonkyness

          #19
          are u sure? ... cos ive never downloaded 747.. im pretty sure its stuck somewhere in one of those damn gcf's !



          and i jus havent seen a server running cs_backalley for a long time, thought im pretty sure ive played it since steam



          oh and.. yes i have checked my cstrike maps folder!

          Comment

          • bullet_head

            #20
            Mobius? wrote..

            Neither of those maps are still official.
            747 and backalley are still located in the GCF's.

            Comment

            • superm0nk

              #21
              First linke to PAF is broked.

              Comment

              • viper-gts

                #22
                David Johnston wrote..

                Jam a squirl in it. hahahahaha



                <runs faster>
                trips dave, watchs him skin his elbows. kicks soccerball at bullet_head and misses.

                looks around for teacher. hahahha HA

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                • jax0r

                  #23
                  Stiffer wrote..

                  Actually I'd love to see ported versions of cs_backalley and 747. Or is 747 not an official map anymore?
                  747 sux!!!



                  I H A T E that map!!! ARGHHHHH!!!



                  backalley :) I played that not long ago in 1.6 , was a nice change from dust, dust, dust, dust, more dust, dust.

                  Comment

                  • SNChalmers

                    #24
                    MULTIBALL! MULTIBALL! (watches giant spider stroll our way).

                    Comment

                    • Deletable_Man

                      #25
                      I dislike spiders. D:

                      Comment

                      • [ZED]YourMama

                        #26
                        CS_ASSAULT!! OH YES!! OH YES!!! OH YES!!!

                        Comment

                        • dugan_yoyo

                          #27
                          [ZED]YourMama wrote..

                          CS_ASSAULT!! OH YES!! OH YES!!! OH YES!!!
                          assault has already been somewhat re-created for source, go to the Punk Ass Fraggers site.

                          Comment

                          • [CyW]-=BigBear=-

                            #28
                            The CS:S aim_maps by the_zombie look pretty cool.. Good job!

                            Comment

                            • David Johnston

                              #29
                              [ZED]YourMama wrote..

                              CS_ASSAULT!! OH YES!! OH YES!!! OH YES!!!
                              Assault you say? Hmm...

                              Comment

                              • Raziel-Jcd

                                #30
                                1st Counter-Strike Source map i made. This will probably be my last aim/fun map i make. Going to start on some more serious maps i had in mind.



                                Info for xi_rockyaim: http://www.snarkpit.com/maps.php?map=1294

                                Info on all my maps (More maps to come): http://www.snarkpit.com/users.php?name=Asuka

                                Host: http://halflife2.filefront.com/file/;32582



                                Rate the map here: http://www.snarkpit.com/maps.php?map=1294



                                ty.

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