CS:S Updates Coming

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  • a d `

    #16
    Edited by [user="279856"] @ [time="1098879339"]

    Old news, i posted about this on the steam forums yesterday. Still, its great though, i really think all the old classics should make a come back to source. by that i mean oilrig, assault, even backalley. I can actually imagine backalley being pretty amazing on source.

    And what do u guys think about cs_docks making a return to source? that would be pretty awsome with all the shiny water effect. come on valve please put all the classics in source ....

    Comment

    • azz0r

      #17
      A kick would use just as much bandwith as items not having a force around them.



      The reason you cant touch objects, or rarely touch them, is because it uses too much server bandwith. A kick feature would do exactly the same.



      I just wish they'd add a server cvar to let servers choose between high and low bandwith object (high being objects dont push, low being objects do push).

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      • Cliche

        #18
        Bring back cs_whorehouse



        Imagine the hossy b00bies on the source engine ....

        Comment

        • a d `

          #19
          Cliche wrote..

          Bring back cs_whorehouse



          Imagine the hossy b00bies on the source engine ....
          yup, some great cs source physics bouncy action!

          Comment

          • WooFerPPK

            #20
            azz0r wrote..

            A kick would use just as much bandwith as items not having a force around them.



            The reason you cant touch objects, or rarely touch them, is because it uses too much server bandwith. A kick feature would do exactly the same.



            I just wish they'd add a server cvar to let servers choose between high and low bandwith object (high being objects dont push, low being objects do push).
            That seems stupid, because you throw a grenade at a barrel the barrels are going to fly and bounce and cause lag everywhere. Why not just take out the physics altogether for these object's they seem very pointless and get in the way a lot of the time.

            Comment

            • gumplunger

              #21
              Some people seem to not be able to distinguish between official maps and user-created maps...

              Comment

              • Nunka

                #22
                Prodigy blows. Bring back nuke and militia.

                Comment

                • gemini

                  #23
                  HitmanCodename48 wrote..

                  yay! ONE more map... yay? the level of detail on these maps isn't that high. give us a break valve! seriously, how hard can it be to port a bunch of old maps and retexture them and add some additional geometry? (it's not, i port maps for UnrealEd, which is a heck of a lot harder!)
                  Why are you still here ? go play D3 since its so much better.

                  Comment

                  • azz0r

                    #24
                    WooFerPPK wrote..

                    That seems stupid, because you throw a grenade at a barrel the barrels are going to fly and bounce and cause lag everywhere. Why not just take out the physics altogether for these object's they seem very pointless and get in the way a lot of the time.
                    Pretty sure the barrels are client side.

                    Comment

                    • EviLuoTioN

                      #25
                      WHY CAN'T PUSSY VAVLE EVER AT LEAST POST ON THEIR OWN GOD DAMN NEWS, OR EVEN FORUMS< OMFG ITS LIKE AN "UNDERGROUND" SOCIETY. fucking valve LEARN PR

                      Comment

                      • OrganDonor

                        #26
                        hey valve, what about fixing hitboxes, physics, and other bugs that are actually important instead of new models and maps?! the game still rocks but it needs to be tweaked. as for maps i want inferno

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                        • Haklin

                          #27
                          <<still laughing at all the ppl that bothered to pay for an unfinished game

                          Comment

                          • peagle

                            #28
                            EviLuoTioN wrote..

                            LEARN PR
                            what do you know about PR fuckwit? maybe valve likes to support their numerous fansites by spreading news around.

                            Comment

                            • Mobius?

                              #29
                              Haklin wrote..

                              <<still laughing at all the ppl that bothered to pay for an unfinished game
                              <<still laughing at all the ppl who are going to pay the exact same price but don't get to play any games early

                              Comment

                              • m1keh

                                #30
                                heh, good news but i want nuke and inferno, and I'm sure alot of other people do too!

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