Preload Round 5

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  • HowlinMadMurphy

    #31
    HOMR wrote..

    Seriously, bring back Nuke, Inferno, and Train, or there WILL be hell to pay. Nuke + Inferno are my FAVORITE maps, absolutely LOVE them both. Train is REALLY good too, would be BRILLIANT on the source engine I think!!
    Jeepers, I forgot about train too!? I must be tired. But yeah, I sure hope they release at least a few of the missing maps. Maybe fan-created versions of those maps will come out eventually. I was pretty sure the Source Hammer editor wasn't out yet, but there are plenty of custom CSS maps out already. I don't know what people have used to make them though.

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    • file13

      #32
      bozer wrote..

      No, that would be de_airstrip. De_Piranesi is in a huge castle kind of a setting.
      Oh yeah that amusement park or something. That map is so easy to forget.

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      • ZackMorris

        #33
        OK - so, everyone wants Nuke, Train, and Inferno ... Which I totally agree with ... But what about the fact that there are no new maps being released? That goes against tradition! =)

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        • KuRRupT

          #34
          HowlinMadMurphy wrote..

          Jeepers, I forgot about train too!? I must be tired. But yeah, I sure hope they release at least a few of the missing maps. Maybe fan-created versions of those maps will come out eventually. I was pretty sure the Source Hammer editor wasn't out yet, but there are plenty of custom CSS maps out already. I don't know what people have used to make them though.
          You have to remember, making map into source isnt just transferring map into source and replacing some textures and adding some barrels, u gotta start from scrach. And remaking a map isnt really an easy work. You guys are lucky the new hammer will be like x523515 more user friendly, thus making maps will be much faster, efficient and much better looking.

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          • Technical-Joss

            #35
            I want a coastline map, a city17 style urban map, an airport map (not like 747, bigger, and outside action between planes and taxi trucks - think of the luggage fysics, burning fuel tanks, ..), and a garage/parking lot map with different floors and an elevator (layout a little like vertigo, but with cars/buses/guardposts/barrages and a lot cooler).

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            • Electronic Punk

              #36
              assault ... nothing like making rectangles make use of the source engine.

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              • DaRk-AnGeL

                #37
                file13 wrote..

                Oh yeah that amusement park or something. That map is so easy to forget.
                I smell a nub.

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                • symmetry

                  #38
                  But when CS:S is released, will it still have all the bugs it currently does? Will we be just playing the beta but with more maps?

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                  • Anduin

                    #39
                    Well, I assume that the RC they sent out was more polished then the beta, it probly had in-house testing done on it.

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                    • David Johnston

                      #40
                      Depending on demand, I might recreate one or two of the 'classic' maps not included with CS:S. Depends if I can find time and work out exactly which ones are missed the most.

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                      • .::Phoenix::.

                        #41
                        I got this from steampowered.com



                        What maps are available in Counter-Strike: Source once it is released?

                        º cs_havana

                        º cs_italy

                        º cs_office

                        º de_aztec

                        º de_cbble

                        º de_chateau

                        º de_dust

                        º de_dust2

                        º de_piranesi



                        So it looks like they just put in a couple empty folders to take up space. I wonder how long it will take them to release the rest of the maps.

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                        • Mobius?

                          #42
                          David Johnston wrote..

                          Depending on demand, I might recreate one or two of the 'classic' maps not included with CS:S. Depends if I can find time and work out exactly which ones are missed the most.
                          Dependng on demand?



                          Okay, I demand de_vegas, de_survivor, cs_docks, de_nuke, and de_inferno.

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                          • Zips

                            #43
                            The hell with Vegas, Survivor, and Docks.



                            Just do Nuke, Train, and Inferno.

                            Comment

                            • Deletable_Man

                              #44
                              I can see I may have to kill puppies to get what I want. I want Nuke. Think of the puppies.

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                              • Spookie4551

                                #45
                                Survivor, nuke & train. Survivor adds a change to the usual bright maps with textures which look very much a like.

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